More realistic/difficult relationships?
seventhson:
While it's obviously not going to be everyone's cup of tea, I think if such a mod is indeed possible (and was created), there'd be a fair few Simmers who'd love it. I know I would... ;D
MasterDinadan:
Some thoughts for such a mod:
-STR shouldn't "decay" so to speak. It should tend to drift towards the LTR. The further the STR is from the LTR, the faster it drifts that way.
-LTR doesn't drift upwards because you got STR to 100 in one day. It will continue to drift upwards towards the STR if the sim is actually "on the lot" whether physically or on the phone. You don't have to interact with a sim compulsively to boost LTR, you have to interact enough to get them to "like" you (STR) and then just spend time near that sim for the LTR to go up. The LTR gain while the sim is in the vicinity is greater than what it was previously, to compensate for the fact that it won't be going up at stupid times like when your sim is sleeping.
-When the sim isn't around or on the phone, LTR will slowly decay. Because STR moves towards LTR, this leads to STR decay. If STR is lower than LTR, the LTR decay is greater.
-LTR gain is boosted on dates, outings, and parties unless the score is bad. This will change the playstyle for popularity sims. No longer do they "win" by calling up random people until they get to 100 STR and then wait until they become best friends. The fastest way to make a lot of best friends will be to throw a lot of big, successful parties.
-As for romantic interactions, attractiveness should play a MUCH bigger role than previously. Because lets face it, you can be best friends with someone that you aren't attracted to, but you aren't going to suddenly fall in love with them. If two sims have "Bad Chemistry" they can still be friends, but lovers will be impossible or nearly impossible (but don't despair, since bad chemistry can usually be remedied with makeovers. It won't cause enough chemistry to make things EASY but it can still be possible)
These are just some ideas. I don't even know how much of this would be possible. The basic ideas are LTR only gains when the sim is around (even if you aren't interacting directly).
Simulating human relationships isn't easy, but I've no doubt we can do better than what's in place right now.
pixiejuice:
Quote from: Farsight on 2007 July 14, 01:48:05
Good relationships would still be possible - just not a 'perfect' relationship with every single person in the Sims world.
STR would be unaffected, so you could still have somewhat incompatible Sims have short-term happy interactions.
The cap on LTR would take some tweaking to get working well, but I would think that ideally most Sims would still have plenty of other Sims who match in the "true love" or higher LTR range. Some would be barely over that point, meaning it would take constant attention (and a bit of luck) to keep them in love. Others would be in a safer range, but still not 100, so would be more volatile than current relationships, but still not generally hard to keep on good terms. Finally, a rare few would be a 'perfect match', able to hit 100 LTR, and those 'true loves' would be an exciting and important find while playing the game.
This is a good idea, providing a sim would be able to achieve at least a best friends relationship (for example, the cap should be no lower than 60/60) with any other sim. I'd also be excited to see how this would work in family relationships too, where living together pretty much guarantees an easy 100/100 between parents and siblings as long as they have meals together. You know, in all these years of Sims playing, I've never had a teen hate his/her family enough to run away. I would love some variety in that aspect.
But yes, I too would love to get excited about finding one true love, or one true best friend forever type of relationship. And then they can have other "buddy" kind of best friends too, at 60/60 or 70/70 relationship caps. Still high enough to count as best friends though.
Quote from: Farsight on 2007 July 14, 01:48:05
IF such a system were added, I'd think a simple interaction like "Check Sim Out" would be needed, to give players a bit of a clue as to what range a Sim falls into. Not an exact number, but something like "This Sim really rubs me the wrong way.", or "I don't think I could ever get tired of spending time with this Sim", etc.
I use the ACR interaction "Will I Woohoo?" for this, which gives their attraction in a number. It's very useful for getting an idea of my sim's interest in another before approaching.
Quote from: MasterDinadan on 2007 July 14, 15:39:54
-STR shouldn't "decay" so to speak. It should tend to drift towards the LTR. The further the STR is from the LTR, the faster it drifts that way.
-LTR doesn't drift upwards because you got STR to 100 in one day. It will continue to drift upwards towards the STR if the sim is actually "on the lot" whether physically or on the phone. You don't have to interact with a sim compulsively to boost LTR, you have to interact enough to get them to "like" you (STR) and then just spend time near that sim for the LTR to go up. The LTR gain while the sim is in the vicinity is greater than what it was previously, to compensate for the fact that it won't be going up at stupid times like when your sim is sleeping.
MasterDinadan, I like these ideas too.
Basically, there are a lot of good ideas in this thread, and if someone made it, I would LOVE to play it. Of course, I am nowhere near awesome enough to help out, other than testing it when it's ready :)
I hope someone does look into it though.
Ennarys:
Quote from: MasterDinadan on 2007 July 14, 15:39:54
Some thoughts for such a mod:
-STR shouldn't "decay" so to speak. It should tend to drift towards the LTR. The further the STR is from the LTR, the faster it drifts that way.
-LTR doesn't drift upwards because you got STR to 100 in one day. It will continue to drift upwards towards the STR if the sim is actually "on the lot" whether physically or on the phone. You don't have to interact with a sim compulsively to boost LTR, you have to interact enough to get them to "like" you (STR) and then just spend time near that sim for the LTR to go up. The LTR gain while the sim is in the vicinity is greater than what it was previously, to compensate for the fact that it won't be going up at stupid times like when your sim is sleeping.
-When the sim isn't around or on the phone, LTR will slowly decay. Because STR moves towards LTR, this leads to STR decay. If STR is lower than LTR, the LTR decay is greater.
-LTR gain is boosted on dates, outings, and parties unless the score is bad. This will change the playstyle for popularity sims. No longer do they "win" by calling up random people until they get to 100 STR and then wait until they become best friends. The fastest way to make a lot of best friends will be to throw a lot of big, successful parties.
-As for romantic interactions, attractiveness should play a MUCH bigger role than previously. Because lets face it, you can be best friends with someone that you aren't attracted to, but you aren't going to suddenly fall in love with them. If two sims have "Bad Chemistry" they can still be friends, but lovers will be impossible or nearly impossible (but don't despair, since bad chemistry can usually be remedied with makeovers. It won't cause enough chemistry to make things EASY but it can still be possible)
This sounds good, but I would also like to see two sims who are in love fall out of love if there are no romantic interactions between them for a while. They could still be friends if there are no bad feelings and you could decide if they will work it out and fall in love again, or stay together for the sake of the kids and have lovers on the side. That would also be helpful for relationships that are meant to be temporary.
Quote from: darcee on 2007 July 14, 16:11:36
Of course, I am nowhere near awesome enough to help out, other than testing it when it's ready :)
I hope someone does look into it though.
Me too.
Skadi:
When I play, I use the interest categories to make sims incompatible. When my sims turn to teen, I roll a set of interests based on aspiration and personality.
In one family, the father and son are sports mad, their eldest daughter is into fashion and music and the younger daughter is into politics and money. Every time there is a meal together, someone always looses relationship points because they are not "compatible". It's a simple way to ensure that there is a little more variety, and meal times are a instant top up to relationship points.
I would love to see a more complex set of socials, but I don't want to make the friendship aspect to difficult either, or my popularity and romance sims may die even earlier. ;D
-Skadi
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