More realistic/difficult relationships?

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Farsight:
Quote from: J.M.Pescado

The logic of whether or not a chat "succeeds" or "fails" is determined purely by the randomly chosen conversational topic, and relationship has no influence at all. Indeed, it is not certain the code even knows who the sim is talking to. Research into making topic selection more intelligent has been looked into for awhile. Personality has basically no influence on this.

I see...

So are the point totals given for success/fail in Chat alterable? Altering those would accomplish something similar.

Is the success/fail result for other social interactions moddable, or is it hardcoded to check only how much the Sim likes the other Sim?

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However, I *HAVE* had positive results with getting sims to sit in sullen silence instead of opening their yaps to any random stranger they see, when outside of the direct "chat" action, so they don't attempt to initiate forced-friendship at all.

You really HATE your sims doing anything without you, huh? :)

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And how exactly do you propose that be determined? How friendships work even in HUMANS is hardly a scientifically determinable phenomenon! Where would these caps be? How would they be determined? All of this is highly unanswerable.

Well, it IS a game, and the game has already set the rules, they are just far too lenient for those rules to mean much.

The Sims has already established that compatiblity is determined by common Likes/Dislikes, Chemistry, and similar Traits (Nice, Lazy, etc). The current game just makes 100/100 so easy and likely that those factors become insignificant.

So I'd assign a point value to each Sim characteristic I want to include to total -100 to +100... it's just a matter of tweaking weights. Then to find the LTR cap for 2 Sims, you just see how many of those points they have.

It would certainly be a better model than all friends and lovers being equal and perfect.

I'm not trying to answer some grand question of the universe, I'm just trying to make an aspect of a game more interesting, challenging, and fun. :)

elle.jae:
I don't know if I'd like the "relationship cap" idea. I'd like the potential for good relationships to be there, but I'd like it to be more challenging to keep it that way.

I think it could be better accomplished by having more autonomous negative behavior from mean sims, if such a thing is even possible (is it?) As it is, it seems that mean sims do "mean things" (argue, annoy, insult, etc.) to sims they don't know very well or don't like. But when they get to a decent relationship score with that sim, the mean things stop. Why? I'm not saying that mean sims should only do mean things to other sims, but the way it is now, the only actions sims perform autonomously are relationship-boosting actions. I'd just like to see that balanced out with some autonomous actions that are relationship-damaging (slightly). That way you can either let it go and it gets progressively worse, or you can keep working to make them "make up."

Sorry, don't mean to take over your thread with my own ideas. ;) Just throwing it out there since we're kind of looking for the same effect here.

Sleepycat:
I had a mean sim who would argue with her lovers autonomously after woohooing, was fun to watch  :D

jsalemi:
Quote from: Sleepycat on 2007 July 13, 00:26:56

I had a mean sim who would argue with her lovers autonomously after woohooing, was fun to watch  :D


"You call that a woohoo?  20 seconds?  I can have more fun by myself!"  ;D

Merope:
Quote from: magicmoon on 2007 July 11, 09:09:40

The readme for enemies accumulate is a little confusing...
Um, where might one find this readme?  After poking around a bit, I see that there are quite a few hacks that are only available in the director's cut, which doesn't contain a rtfm file. 

And if this has been addressed elsewhere, please forgive me: is there any sort of hack that makes romantic relationships decay?  I had a romance sim who "settled down" and turned into a wealth sim, and even though she hasn't called any of her university lovers in ages, she's still in love with them.  She's not even friends with a good chunk of them -- it seems that love would decay faster than friendship if not maintained.  Or maybe my game is broken?  I don't know.

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