More realistic/difficult relationships?

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Flamingo:
Quote from: syberspunk on 2007 July 06, 20:08:49

I've slept with several a few people that I've had little to nothing in common with.  Maybe even a couple that I"ve actually hated, or ended up hating.  :P


I've had that happen before too.  :-X

Quote from: syberspunk on 2007 July 06, 20:08:49

with maybe a bit randomness thrown in there since sometimes there are moments where a person can wear you down, or something happens that bumps you over that edge.

I have to say that people are typically pushed over the edge when things become a bit too much. I would think that it would relate more to aspiration, rather than just being completely random. There are some people that just rub you the wrong way for whatever reason, so I think that there should be some randomness, but just not when it has to do with rejection.

syberspunk:
Quote from: Flamingo on 2007 July 06, 20:20:09

Quote from: syberspunk on 2007 July 06, 20:08:49

I've slept with several a few people that I've had little to nothing in common with.  Maybe even a couple that I"ve actually hated, or ended up hating.  :P


I've had that happen before too.  :-X


You'll get no judgement from me.  ;)

I just hate the fact that I either typed " or ' twice in there, so much that I had to go back and edit my post. :P


Quote from: Flamingo on 2007 July 06, 20:20:09

I have to say that people are typically pushed over the edge when things become a bit too much. I would think that it would relate more to aspiration, rather than just being completely random. There are some people that just rub you the wrong way for whatever reason, so I think that there should be some randomness, but just not when it has to do with rejection.


True.  I was thinking tho, for either way... as there are some people who tend to be pretty persistent, that you may not otherwise have considered in a certain way, but given the right circumstances, sometimes involving inebriation or intoxication by some other substance ::) you might see someone in a whole different light.  Eh... heh.  Or you know, sometimes random things happen to fall into place, the stars and planets align, and you may end up doing something (or someone) that you otherwise might not have.  Sometimes it can be a good thing... sometimes it can be a bad thing. lol. :D


Ste

J. M. Pescado:
It's interesting to note that the Life Stories games actually makes it HARDER to make friends, even without the artificial capping, because relationship change from time is disabled, meaning you can't simply "cook" LTR. Without relationship decay, the need to constantly call friends is absent, and there isn't the same pressure to drive relations straight to 100 or the ability to simply do nothing and gain 9 free LTR a day, making it MUCH MUCH HARDER to get it.

elle.jae:
I agree that Sim relationships are too easy. My problem is more that you can get them maxed out really fast and then it just sits there - there's no change in STR/LTR unless you make one sim do something to upset another. I'd rather have more autonomous negative behavior, and make it continue even if two sims have a high relationship score.

Rather than type out the whole thing, I'll just post the link to the thread I started about it: http://www.moreawesomethanyou.com/smf/index.php/topic,6633.0.html

Farsight:
Quote from: syberspunk

The problem would be, much like the rest of the game, is the is no real randomness and there is no real differences.

Actually, there is something quite close to true randomness, which is why there are no real differences. :)

A little less randomness and a little more reliance on the Sims' stats would provide real differences between Sims. The randomness not favoring everyone becoming buddies would add more differences.

A true learning AI will have to wait at least until The Sims3. But something that on the surface appears like a unique AI for each Sim would be a great improvement over the current extreme predictability.

Quote from: J.M.Pescado

It's interesting to note that the Life Stories games actually makes it HARDER to make friends, even without the artificial capping, because relationship change from time is disabled, meaning you can't simply "cook" LTR. Without relationship decay, the need to constantly call friends is absent, and there isn't the same pressure to drive relations straight to 100 or the ability to simply do nothing and gain 9 free LTR a day, making it MUCH MUCH HARDER to get it.

The Life Stories concept greatly appeals to me, as I like to play a single a single Sim as a roleplaying endeavor. I try to never play the other characters in my house, which does mean that my little Sim is a frequent widower, but what are ya gonna do?

The huge flaw in Life Stories is that the game are SO heavily scripted that the game is 99% on rails. A looser story with more choices and branches could retain the scripting aspect that makes the game different than The Sims, while giving the player some feeling of choice and control over the outcome of the story. But that's another topic... :)

Quote from: elle.jae

I agree that Sim relationships are too easy. My problem is more that you can get them maxed out really fast and then it just sits there - there's no change in STR/LTR unless you make one sim do something to upset another. I'd rather have more autonomous negative behavior, and make it continue even if two sims have a high relationship score.

Rather than type out the whole thing, I'll just post the link to the thread I started about it: http://www.moreawesomethanyou.com/smf/index.php/topic,6633.0.html

Yeah, there's a lot of overlap in our posts. With relationships that are more heavily affected by likes / traits / etc, you could easily have characters that are generally jerks, even occasionally to each other, but if they share a lot in common, would get to have lots of make-up-sex... :)

I'm a games programmer, but I haven't had time enough to delve into the Sims' modding abilities to know if the ideas are even feasable or not. Perhaps it's all just a pipe dream for the Sims3... then again, the Sims seems to not have much focus on having a 'game' as it does on letting (forcing?) you be the 'puppet master'. Sure, that's fun as well, but it would be great to occasionally not know if my little Sim is going to succeed or not, so maybe I'm waiting for another (mythical) game... :)

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