More realistic/difficult relationships?
Farsight:
Lately I've been wondering if there's any way to make the social aspects of the Sims a bit more challenging, as well as make them have the slightest bit of realism to them. I mean, it seems odd that you can force anyone to love you just by constantly getting in their face and yammering at them. Or that nearly everyone is so darned friendly! So I guess I'm asking if anyone knows if any of the following are possible to mod in the game (or if a mod already exists)...
1) Making negative reactions in social interactions stronger / more likely. Currently the game's math is strongly skewed to make Sims move towards friendship even when they have little in common ("I hated you at first, but now that you've forced me to chat with you for hours, I love you!").
2) Making a pair of Sims' personality traits determine their min/max friendship levels. For example, if 2 Sims have nothing at all in common and have clashing personality traits, their maximum long-term relationship score might be 25 - even if they manage to have a conversation without hating each other, there's no basis for them to become lifelong pals/lovers. Finding someone who you hit it off with (best friend / lover) should be a big deal, even for a Sim!
3) Making crushes/love require higher relationship scores than friendship, to avoid the current situation that seems to be "Hey, we had a nice talk and you are the proper gender, so I love you!" Contrary to bad romantic comedies, men and women can be friends w/o wanting to jump each other.
4) Making a Sim's personality traits determine what relationship level is needed to Woohoo. Let's face it, some people are slutty. This could also expand to the other romantic options.
Basically, I'd just like socializing for my Sims to be a bit challenging, and to make finding them friends/romance more rewarding. Plus, they make my social skills look even worse than they are!
Soylent Sim:
Challenging, no. But Pes' romancemod and noinstantloves and TJ's ACR can allow you to fine-tune romantic interaction throughout your 'hood. The former two cover for the fact that the romance engine in the game sucks as-is, and the latter is for those who like romance in the euphemistic sense rather than the hearts and flowers BS.
Sims who already have bad relationships are less likely to accept social interactions, although again as shipped the thresholds are rather low, and LTR already somewhat covers the case of "we had one great conversation and now we're bestest buds". I'd be wary of a mod that capped LTR and/or STR on any personality criteria, however, as it would put someone else's perspective as to what gets along in a higher priority than my own storytelling urge.
J. M. Pescado:
The factors determining whether sims left to themselves become friendly or not depends on a number of things, but nothing will really change your ability to force the issue by fiat if you're hellbent on doing it. One thing to note is that sim relationships invariably gravitate towards certain values: -100, 0, 100. There is basically no real way to avoid the fact that you will pretty much always move to one of those values. If you establish a positive or negative reaction and try to keep it, or let your sims do this, it will invariably move towards 100/100 or -100/-100. Otherwise, if you seperate them and don't let them interact, it will move to 0.
Flamingo:
I don't know that this limit on relationships would be anymore lifelike. I've been friends with several people that I've had little to nothing in common with, and am still friends with one of them to this day.
Besides, think of the poor popularity Sims! :P
Warge:
I like the suggestion as I'm a realism-freak. The thing is, people can be quite good neighbours even if they don't have anything in common. Let's take an example from life:
I just graduated from the career counseling education with a bachelor's degree which took three years. During this time, I was in a group with six other people which I had a lot of contact with, but not really anything in common with (a former artist, a former politician, a former house-wife, etc). I became 'friends' with them, but no amount of time would make me call them up now just to chat away some time with them, and I think the bonds are quickly dissolving as I type. My real friends however are friends even if we don't speak for months, simply because we have more in common. I can't see anything change from that. The mates from the education however, they seemed to have more in common and I think three of them are buddies from now on.
Taking it back to the sims, I would realy like to back the OP up on this. There should be a threshold on how good friends (or bad enemies) uo could be with others.
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