Does the Clothing Tool work for young adults?
Motoki:
I'm very anal about my townies. Whenever I see one, I always grab them and give them surgery, a makeover and a new outfit lol. I think I've gotten most of them now, I just have to watch and make sure I remember to copy over their new facial structure to their DNA facial structure in SimPE if I decide to have one breed with any of my or else that parent may be in for a suprise. :o
ZephyrZodiac:
Like a mouth big enough to swallow a battleship? Or a nose like a jumbo-jet? :D
Motoki:
Yes I have had a number of townies like that. Why Maxis seems to think such hideously deformed facial features are funny or otherwise good to have in our games as templates for all the townies and npcs is beyond me.
Back on topic, tonight I tried the clothing tool and even though I swear it was working before with NL, it no longer is now. :p Only things I can think of is either the old non NL version of the clothing tool which I was using before it was updated works better with npcs, the global part of it, which I wan't using before, is somehow causing this or it's conflict with some other hack.
At any rate, I used Inge's shrub to move the townie in, kachinged myself 1k, bought 1k worth of clothes for her, planned her outfit, gave her surgery and used Inge's bush to move her back into the townie bin. It's a multi step process but better than looking at some sim that got beat with the ugly stick and needs to have the fashion police called on them.
ZephyrZodiac:
Off-topic, but talking about the shrub, I've come up against something odd. I have a CAS sim with the woohoo LTW and i thought it would be nice to let him satisfy it before he leaves Uni so he can go to the neighbourhood and settle down. Well, I built a nice large log cabin with just two bathrooms downstairs, a bedroom upstairs and a small roof area with a hot-tub, then changed LotZoning to community, put in a clothing display, espresso bar and kitchen area. I then put a flamingo of happiness in the basement, a teleporter shrub outside and the mind-control mirror inside, changed the ,mailbox and trashcan for a community phone and community trashcan, saved, exited and sent Kane there to start on his mission in life! Well, although he could get rid of unwanted NPCs, he couldn't get rid of any of the visitors to the lot. However, if I used the shrub to clear the lot, then transported one of his very close friends in, they could get rid of unwanted visitors, but nothing could get rid of Kane's live-in partner who was regarded by the game as family. I tried using the mirror to get Aron to leave, but he didn't get the "go home" option from the phone, he got the "call taxi" one, and when I tried this, not only did he go, but Kane did too. I tried taking out the go home icon from his queue and sent him to the bathroom, but as soon as he'd had a pee, off he went! (It's not the first time I've built a lot like this, but only in the main neighbourhood, this is the first time in Uni.) Any idea what I've done wrong?
Hook:
Goodness. All this and you're *still* having problems getting Sims to permanent platinum status? Perhaps you're getting distracted by all the shinyness. :)
Why is this a community lot? Why are you trying to get rid of Kane's live in partner? If you want to get rid of him so Kane can woohoo the entire college directory, why not move him out? If you want them to live together, wait until Aron's in class or sleeping, or perhaps woohoo in the car.
The whole situation is way too complex and wonderful.
Hook
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