I need strays. Looking for scruffy looking animals!

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Gwill:
I love them!  Especially Old Feeble, poor thing. :D

Quote from: notveryawesome on 2007 July 04, 05:05:45

(how exactly does one go about making them into strays, anyway?).


I have been hoping someone would make a teleport shrub that works for pets, but for now I have been using SimPE.  I create the pets in CAS, then either leave them in the sim bin, or move them into an exsisting family (I do that to give them some filthy habits with the learned behaviours cheat object) and open SimPE, there I find the family information (if you didn't give the pets a last name the family will just be called "Pets"), I remove them all from that family, then delete the family altogether.  Then I go to the family information for the stray family (they tend to have a name like Wolesenko or something stupid from Maxis side, but I renamed it to "Strays" when I built the hood), and add them into that family one by one.  Commit, save and "walla" [sic].
Finding the stray family can be the hardest part.  There are by default three families of pets, one is Strays, one is the Adoption Pool, and the last one is what I call "Shop Display Pets" (those are the ones on display in shops, they won't be roaming around anywhere).

Emma:
I'll try and make some scruffy doggies ;D I'm going to load up my game in a minute, so shouldn't be too long.

BambuLimey:
You can turn an owned pet into a stray simply by giving or selling the pet to a townie using the "Propose...Give Pet" or "Propose...Sell Pet".

Emma:
I did 3 of each size. Small scruffy dogs & Large scruffy dogs.

Gwill:
Oooh, thanks.  My hood is getting nice and shabby.
I've found some nice foxes and other "wildlife" on MTS2, that'd be silly as pets, but great as strays.  I think I need a raccoon too, based on a dog, not a cat; it'd have to be able to knock over trash cans.

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