Just wondering: First Born Effect & Refreshing
BastDawn:
When I first started playing, I had three sim kids with the same couple, who were both very, very nice. All three children were identical Aries babies with only one nice point. :P I don't see anything special about children who are wildly different from their parents because that was my first experience with the game.
It would be nice if Seasons did fix this irritating bug -- sounds like we need testers. Is anyone currently doing the 10 kids challenge?
FinkTheFuzzy:
Quote from: BastDawn on 2007 June 29, 20:14:56
No, the sequence starts over from the beginning every single time you load your game up. So if you go to the neighborhood screen without saving twice for each child and always keep the third version, you will have a set of identical children who are all at the #3 spot in the sequence. In that case, you would only get non-identical children if you had twins, in which case the second twin would be type #4 for your breeding couple.
Oh, alright, I see. I usually play rather large families during a single session of play, without ever exiting the game. If I'm playing through one session which produces, let's say, 5 babies,no twins, then what should I be expect? That's with saving during the birth and re-loading the lot once or twice. Would that type of play be responsble for the non-identical children that I've seen so far?
Whatever the case may be, I've probably misunderstood something. So I'll have to check out my game again. Although, given what I've read so far, it does seem to be a lot less troublesome to just use the other methods.
aubreylaraine:
Quote from: FinkTheFuzzy on 2007 June 30, 06:13:52
Quote from: BastDawn on 2007 June 29, 20:14:56
No, the sequence starts over from the beginning every single time you load your game up. So if you go to the neighborhood screen without saving twice for each child and always keep the third version, you will have a set of identical children who are all at the #3 spot in the sequence. In that case, you would only get non-identical children if you had twins, in which case the second twin would be type #4 for your breeding couple.
Oh, alright, I see. I usually play rather large families during a single session of play, without ever exiting the game. If I'm playing through one session which produces, let's say, 5 babies,no twins, then what should I be expect? That's with saving during the birth and re-loading the lot once or twice. Would that type of play be responsble for the non-identical children that I've seen so far?
when you are starting each gameplay session the first baby will always be a virgo. the next one will always be an aries, next is cap., so on an so forth. if the first birth is twins you will have virgo/aries not a virgo/virgo. i only refrenced single births to point out that all the births i had were first born in each session, and therefore they should all be virgos. if you exit and save the same number of times for each birth then you will have the same problem as not "spinning" in the first place. in order to get a variety you would have to exit 1 to 12 times, but why would you want to exit 12 times seeing as the 12 exit would bring you full circle to virgo again.
at least i think thats what you asked, time and blurry contacts work against me here. if its not, just ignore me, pretend i am talking to myself.
BastDawn:
Before I started using the lot debugger, my sim kids were almost always Aries. I think the personality of the parents does have some influence; I forgot to use the debugger once fairly recently and wound up with a Pisces.
If your sims give birth to all of the spawn you're ever going to let them have within one play session, you don't need to worry about the firstborn effect. The sequence only starts over when you start your game back up.
eaglezero:
So, wait, if I'm reading this correctly, merely the act of exiting and re-entering a lot, even if you have not rolled the lot debugger or random sims in CAS, is enough to cause the number generator to skip minimally ahead in its sadorandomistic sequence? How would exiting and re-entering multiple times be preferable to lot debuggery or rolling with the CAS homies?
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