Just wondering: First Born Effect & Refreshing
FinkTheFuzzy:
I was just reading older posts about the First Born Effect and I just had a tiny little question.
People seem to recommend either using the Lot Debugger or refreshing in CAS in order to circumvent the effect.
But nobody seems to have mentioned just simply saving during the birth, birthing, exiting the lot without saving, and re-entering to get a new kid.
That's how I do it and I haven't had any issues. I get different personalities and such, just as you'd expect with the other two methods.
Is there something wrong with this particular method? Perhaps a potential gameplay issue of which I am unaware? Maybe the fact that you still have to birth the kid...?
ElfPuddle:
How do you know that you get different personalities while the baby is still a baby without making the child selectable?
I prefer the Debugger because it seems less "cheaty" to me (and it works once per gaming session...very useful when I have multiple household birthing at once).
kuronue:
my understandng was that it's using a pre-randomized list of "random" numbers rather than generating based on time. If that's correct, wouldn't you just get the same effect, only using the second number on the list, rather than the first?
J. M. Pescado:
The method you describe is acceptable, but produces a relatively low degree of entropy, since saving and reloading by hand would only likely use the first few numbers of the generation sequence. This is enough to give you spawn with different personalities from each other, provided you always choose a different sequence number, but doesn't really SPIN the thing.
FinkTheFuzzy:
Well, I either make the baby selectable and check (then exit, re-enter, and do it again, just to be sure) or I age them up to toddler and check.
Or I don't check, play through the family and its next few births, then see whether any of them come out with the same personality.
The only time they do is if they pop out too quick and I miss my chance to save.
Quote from: kuronue on 2007 June 29, 17:00:36
my understandng was that it's using a pre-randomized list of "random" numbers rather than generating based on time. If that's correct, wouldn't you just get the same effect, only using the second number on the list, rather than the first?
Yes. But I do the same thing for each birth, so I assume it continues to move right on down the list. Now if I forget, as I sometimes do, I'll end up with two siblings being entirely similar later on down the line (siblings 4 & 5 instead of 1 &2.)Quote from: J. M. Pescado on 2007 June 29, 17:04:42
The method you describe is acceptable, but produces a relatively low degree of entropy, since saving and reloading by hand would only likely use the first few numbers of the generation sequence. This is enough to give you spawn with different personalities from each other, provided you always choose a different sequence number, but doesn't really SPIN the thing.
Oh, I see. So continuing to do it for each birth should give me a different number, then?
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