Pond Koi
BastDawn:
Quote from: kuronue on 2007 June 28, 18:23:02
If you don't have the graphics card to see fish in the pond, why would you assume a third-party mod would be any less graphics-intensive?
Because a third-party mod for fish might not use shaders.
prattle:
Quote from: BastDawn on 2007 June 28, 23:48:20
Quote from: kuronue on 2007 June 28, 18:23:02
If you don't have the graphics card to see fish in the pond, why would you assume a third-party mod would be any less graphics-intensive?
Because a third-party mod for fish might not use shaders.
EA's aquarium used to not use shaders for the fish until circa Nightlife. My antique graphics card doesn't know what pixel shaders are, and I just want my fish back. :'(
ScoobyDoo:
Quote from: prattle on 2007 June 29, 01:33:12
Quote from: BastDawn on 2007 June 28, 23:48:20
Quote from: kuronue on 2007 June 28, 18:23:02
If you don't have the graphics card to see fish in the pond, why would you assume a third-party mod would be any less graphics-intensive?
Because a third-party mod for fish might not use shaders.
EA's aquarium used to not use shaders for the fish until circa Nightlife. My antique graphics card doesn't know what pixel shaders are, and I just want my fish back. :'(
Ohhh so it's not just me then. Here I thought it was a hack conflict I could never resolve.
Li'l Brudder:
boolprop userShaders true
akatonbo:
Had an interesting experience with that myself lately -- Parsimonious has a couple of really nice sets added in their recent space-themed update that have color-changing features -- a dining set with color-change glass inserts, and a shop set with color-change countertops. In my game all they did was flash magenta and black. After various conversation back and forth with Kate and getting a test version of one of the countertops to play with, nothing changed. Finally I thought to wonder if turning on shaders would solve the problem, and lo and behold it did.
(Now I get to recolor them!)
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