Can't change slope angle of Mansard roof?
BastDawn:
But it must be possible, given the original screenshot, unless that house is ridiculously skinny and uses a peaked roof. Have you tried deleting the top tiles before using the cheat? ???
KatEnigma:
The screenshot likely uses the hipped roof, not the mansard. They are identicle-looking from the side and the screenshot doesn't look like it has flat space on top. Floor tiles can only be placed at set heights, unless you've also turned on those cheats.
Khan of Wyrms:
The screen shot is definitely a mansard roof as you can see the low concrete wall fencing at the top. (I think the short wrought-iron would have been classier) It is also a more traditional 'mansard' style as it exists in reality than the one mEAxis supplied us with, since the roof surface should normally be very steep like the picture shows.
It never really occurred to me to try this out but I may play with it soon and report my results if no one else supplies the answer before me. Hook's description might be the right one, it sounds plausible. I have a sudden urge to add some empire-style houses to my neighborhood.
Khaki:
You have to use the "shed hipped roof" (second in the roof options) drag a roof 1 tile in on all four sides, then use CFE false (boolprop constrainfloorelevation false) to bring the area where you would put the flat tiles of the roof (aka floor tiles) in line with the top of the roof....
you would need to build your cfe false adjusting area to the side of your house and then use the elevation down tool to bring that adjuster areas top level in line with the roof... then put a temporary wall on your actual house roof level and then click and drag to flatten that level down.... if you want it steeper, just adjust your roof angle first, then adjust the levels maybe needing to bring the adjuster location levels up instead of down...
If your house is 2 stories tall, build an area of three walls on top of each other... the top of the third floor is your "roof level" to be seasons safe you need to be sure to put walls and floors under the area... if that makes any sense.. sorta kinda maybe anyway....
If you don't know how to use CFE false yet, here are some vids I have of it being used - the first 2 show using cfe false erm actuall no only the garage attached to foundation shows it being used... also my square stair video also shows it you can find that if you click the "more from user" on the google video page...
http://www.modthesims2.com/showthread.php?t=213193
... I'm sorry but my trackball is fucked and won't let me click and drag, or I would make you a vid of how to do this roof.... but the vids I gave will show you some basices of CFE false...
here are some pics of the process...
OR OH YEAH you can just use the stage option (split level option it's called now i think) and drag a stage across your roof area and it should match up pretty good.... doesn't need CFE false for that... but I'm not sure of the seasonal impact on the house occupants...
Zazazu:
I see what you did thar. Theoretically, Khan of Wyrms, you could then border it with the small wrought iron edging.
Anyways, I was building a new lot in University Land ("Dance!") and tried playing with the mansard. No angle in a multiple of five changed the angle of the roof.
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