Is OfB worth it?
cenoura:
OK, so I know I'm months behind in the expansion packs (it gives me time to assess if the new game is worth the money, and it gives EA time to fix all the bugs), but I'm just beginning to get used to Nightlife and so it's time to look at the next interesting EP. I'll never go for pets but OfB looks like fun. If you have it, how often do you use the business side of things? What other features are added that Nightlife didn't have (Is lockable doors one of them? Cos I bet that would come in handy!) Any nice new messes? Anything that the wiki page doesn't include, like awful gameplay? I figured you guys would give me an honest opinion rather than those at the TS2 forums or the BBS...
witch:
My first and only bit of advice would be to search this site using the keyword - or acronym if you like - 'OFB'.
KatEnigma:
OFB is worth its weight in gold, if only for the smooth and cleaned-up game engine. It's STABLE. And fast.
Zazazu:
Lockable doors are the awesomesauce, but not enough reason to buy the expansion pack. Ok, OFB isn't one of my faves, but I don't regret getting it. So here are some pro/cons from a slightly less enthusiastic consumer.
Pros:
1. Servos, your own personal 24/7 slave. Get 'em to perma plat fast, don't tell them to repair the leaky shower, and ignore them. With Seasons, they are the perfect farmers.
2. Easy-ass money. Just put a ticket machine in front of the house. Plop down a chess table and two chairs. Ignore it. Never work again.
3. You can do that whole, like, "realism" thingy, where you have furniture stores and stuff for your sims to go buy stuff at.
4. IIRC, this expansion pack has good items.
5. More ways to hit that stupid "Make $100,000" goal.
6. Some of the craftable items are cool. Watching adult sims play with the brick cracks me up. Snapdragons are better than coffee, and don't give you the jitters.
7. Super-networking rewards for business owners: one lets you know the whole neighborhood. Combined with the earlier starter boosts you get, instant masses of buddies.
Cons:
1. Servos making way way too many meals. Lock the kitchen or get noservochores.
2. Running a real business (non-ticket) takes time and balancing.
3. Employees are flaky stupid jerks who quit for no apparent reason. Family-owned and run all the way, or get Business Runs You. If you are even contemplating a restaurant, get Business Runs You.
4. The good craftable items take both a long time to get the badge level for, as well as to make. But, eh, that's why there's a badge juicer (boolprop + spawn...badge juicer)
Cyjon:
Short answer: Yes, get OFB.
Longer answer: Zazazu summed things up pretty well but I'll add my own sage advice.
* Personally I think servos are overrated, but everyone else likes them. Maybe I'm missing something.
* RIDICULOUSLY easy to make tons of money. This could be considered either good or bad.
* I finally figured out the "employees quit for no reason". Employees salary requirements go up when they gain a new badge. Rather than asking for more money, they suddenly up and quit. Now that I stay on top of raises, I've never had one quit.
* Get "Business Runs You" for sure. That was the mod that finally got me to install stuff like macrotastics and is absolutely critical if you have a business with employees. You should probably also the other business fixes such as relevantwages, missingmanagerfix, etc. Of course "get all the MATY mods that fix the stupid crap" is standard whenever you get a new EP anyhow.
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