A very Jelenedra question about lot size...

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vcline:
So a 1x1 comm lot works because only the taxi or car ever stops there, and there's enough room for that one vehicle?

Goldenbow:
I built a few 1x1 residential lots just for the challenge of seeing if it could be done and than seeing if it could be done again, differently. I made modern 4 story homes. But, for me, the size limitations made them kind of dull to play and I bulldosed them soon after. Haven't tried them as commercial lots, hmmmm.

J. M. Pescado:
Quote from: vcline on 2007 June 21, 21:48:16

So a 1x1 comm lot works because only the taxi or car ever stops there, and there's enough room for that one vehicle?

Theoretically, 1x1 comm lots function. However, there is some question about whether the process of creating one with that lot expander is "clean" and correctly sets portals.

notveryawesome:
Quote from: Emma on 2007 June 21, 17:14:35

You really can't do much with a 1x1 lot though. :-\


Not true! I built a 2-story shack for my zombie horde and a 3-story potion shop for the witch who owns employs them. I was able to fit all of the stuff that would normally go into a regular house (except for a car, which I don't often include, anyway), and then some. It just takes some creativity, that's all.

ETA: I also have a few different 1x1 community lots, all owned by the same sim, and have never had problems with any of them. The portals seem to depend on which 'direction' (as nearly as one can approximate direction in a game with no compass points, anyway) the building faces, which side of the street it's on, etc.

Zazazu:
Quote from: notveryawesome on 2007 June 22, 07:35:21

Not true! I built a 2-story shack for my zombie horde and a 3-story potion shop for the witch who owns employs them.
Your zombies get a shack? Spoiled brats. Mine live in cheese wedges: The House of Brie and The House of Swiss. I think I have a photo of one of my sims "discovering" them....

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