Best way to get rid of extraneous textures?

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akatonbo:
I'm in the middle of The Great Custom Content Clean-Up of 2007 (it's been something like a month so far, I have WAY too much crap), and I've had this problem sporadically with other objects, but it's a major issue with beds in particular.

In the middle of my ridiculous mess of bedding I have a group of at least half a dozen clones of a Maxis bedding. (The same one, 6 or 8 of them in a row.) I know they must be stray textures that are hitchhiking on a custom bedframe I have in my game. One of the Maxis beds also has a big chunk of clones of its default color in with the actual custom recolors, which obviously must be stowaways with some bedding recolor or another.

What's the best way to get at this stuff outside of the game (since there's no way to delete the piggybacker without deleting the thing it's riding on in-game) and find the stray textures and get rid of them? Do I have to open up every bed and bedding file I can find in SimPE to figure out which ones are single recolors, which are double recolors but both parts are actually new textures, and which were made by someone who doesn't know enough to leave out the texture they aren't planning to recolor? (And if so, is there an easier way to be sure I'm locating all the bed-related files than hoping they're all actually in the bedroom subdir in my downloads folder? Beds aren't the only thing that could use some tidying -- damn, but I wish I could get some of the textures for some custom seating I've downloaded to stop appearing as hideously-mapped recolors of Maxis seating -- but they are definitely the biggest offender.)

Li'l Brudder:
As much as I hate to say it, Delphy's Download Organizer would be best.

akatonbo:
How does one use it for that purpose? It doesn't show thumbnails (or, at least, I have not figured out how to make it do so), and the files I'm trying to deal with aren't orphans (the most useful feature of the organizer by far and yet it doesn't even do it right! I couldn't get it to confirm my 95% certain belief that a particular group of meshes were in fact orphans). Or does it have the ability to identify beds and bedding and I'm forgetting? *goes to poke at it*

ETA: Ah, I see it has the ability to identify all the meshes categorized under Seating - Beds. That IS useful, if not as thorough as I was hoping for. *gets on opening them with SimPE to check for stupid yellow flowery bedding*

J. M. Pescado:
Hmm. Well, for WinXP, I'd suggest rd /sq Downloads, mkdir Downloads. Nice and clean, no more extraneous textures.

akatonbo:
That's why I like you, Pes -- I never had the nerve to tell someone to rm -rf * back in the day.

I gave up and backed up my downloads and then just started deleting the duplicate bedding and frame textures. So far I haven't ruined anything I couldn't live without.

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