Uni+LS Career LTWs
Zazazu:
Quote from: syberspunk on 2007 June 21, 14:52:37
And of course, you could always use the Lot Debugger or the Renuyu Orb thingy to reroll the LTW.
Or the paper and boolProp to force them into the career track anyways.
That's what I did for Igor. I wanted him to unlock Enviro Sciences since it just made sense that a robot could do stuff with the toxic soil without croaking. Since technically servos get all the skill points, aspirations, and badges that their initiator does, it made sense for him to have the knowledge that goes with a Bio major. The creator and the iniator both had Bio degrees.
syberspunk:
It would be neat if a generic check could be added for each Career related LTW, for sims who are adults, to see if they:
1) graduated and
2) have a major that matches the career, if it is required, as defined by the BCONs.
Of course, this might be a pain, since you'd have to be able to identify the career (maybe hard coding it as a param passing it to the generic BHAV), and finagle it so you could "read" the career BCONs. I'm also not sure if, sims who have graduated from Uni, still have their sim data set as whatever major they finished with, or if that gets erased/reset.
I was also wondering... since it is possible to create custom memories... would there be a way to create LTW career related custom memories for the LS careers? I mean, one could theoretically clone another LTW memory and just change all the appropriate text. But I don't know if this requires some more hax0ring to actually get the memory "plugged in" so they work with the rest of the code. I vaguely recall it being an indecipherable hot mess when I helped fix the Artist (I think it was) career with Squinge's hack. As per usual, I didn't take any notes :P so I wouldn't even remember how things hook up together. I just remember that there were certain files where you had to set the GUIDs properly here and there, and they weren't just normal BHAV resources. It took me a crazy ass long time to figure it out, but I think it was just a case of a typo, where a B was there instead of an 8 (or vice-versa). Anyhew... I was just wondering if it were at all possible to add custom memories?
Ste
J. M. Pescado:
It's POSSIBLE to create LTW memories, but as the stringset info and icons are entirely lacking, and I lack the ability to create them, it's beyond me. The GUIDs for doing so actually exist, but for some reason Maxis omitted those objects from objects.package. If someone has actually filled those LTWs playing LS, let me know if the memories are entirely missing from the file.
syberspunk:
For the icons... I nominate SaraMK for attempting to extract them from LS (if they exist). Otherwise, i nominate someone who has the skills of an artist, like or very own resident, themaltesebippy. :D
It would be great if someone who has (or acquired) LS could test it out and attempt to fill those LTWs and see if a memory is generated.
Incidentally... The Sims Pet Stories should have been released by now. Anyone know if it is acquireable and/or if there are any new objects and/or careers that are worth extracting?
Ste
J. M. Pescado:
As far as I know, Syberspunk, the memories, texts, and icons don't exist, making extracting of them impossible, unlike the Uni LTW memories, which did exist, but just weren't enabled.
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