Good Gawd...
Sapnish:
Quote from: SimsDiva on 2007 June 17, 04:33:29
Quote from: Sapnish on 2007 June 16, 19:59:13
Oh gosh, yeah. Binning hairs is actually one of the things I don't mind doing, because it was the first thing I ever learned how to do in SimPE. So I really don't get why so many don't. And is it really that hard, when binning a set, to remove all but one of the grey recolors? Or to take out the repeat meshes for toddlers and children when the hair is for teen-elder only? I don't know how many times I've downloaded a hair that claimed to be "color-binned!" only to find that I have four grey colors and a repeat of a toddler hair that came with the base game. So I have to open up the hair file, pull out the useless parts, and (even though it makes absolutely no difference) fix the creator, flag, and product values so it shows up without the star.
And I don't like Theo's plugin. I don't get how to use it and binning manually is just easier for me anyway....
I still need to figure out what parts I can safely remove from the hair files. I have several hairs that are all ages, and most of them look pretty darn silly on toddlers/children. And the repeat toddler files are present in some as well. I'm going to re-read the tut's, pick a guinea pig file, and see if I can manage to remove the right stuff.
I haven't used the plug-in yet. The instructions confuse me a little. I guess I'll just have to dive in headfirst and see if I can figure it out as I use it. If not, no big deal. Manual binning will work just fine for me!
I have gotten into the habit of keeping all my downloads' original zip files (in a seperate folder), just case I screw something up. lol.
As for what you can remove from hair files, I never touch anything that isn't in the Property Set part. What's in there is what matters. And since the names are pretty straightforward (u = unisex, m = male, etc [the only roadbump: p = toddler]), just check in Bodyshop what ages you need to get rid of and delete the corresponding name from the file. Ex: you have a file cloned from the longish messy male hair*. The property set lists five ages, toddler through elder, but in BodyShop, only teen through elder have this hair, and the toddler and child corresponding hair is a maxian repeat. Deleting the "puhairpuff_black" and the "cmhairricebowl_black" parts from the property set will be all you'd need to do (the color is almost always black. it's weird that way. This doesn't mean the hair file you're mucking about in is the black recolor, though. Check the texture image to be sure of the hair color you're working with, if it's not plainly labeled in the file name). You can delete the one marked "_grey" from all but one of the recolor files, and that'll be your one elder recolor. The rest of the ages will have names "[age][gender]hairmessy_black." Just bin these as nescessary. Also, I've found out that more often than not, the ages that didn't change from a maxis original have a name different from the rest of the ages. But it's best to double check before removing anything you're not sure of.
So...I hope that made sense. Just because I know what I mean, I'm not sure if my explanation is clear enough for other people to follow.... :-\
*I use this as an example because I just happen to have it open, as I'm binning it right now. heh.
(Also, I wish colorbinning facial hair was this easy)
J. M. Pescado:
That's not all. You also get to remove the redundant gray textures, merge the adult and YA propertysets onto a single propertyset, and remove the corresponding MATD(?) of everything you deleted, then rearrange the 3IDRs and Binary index entries for everything you deleted, fix the "Hairtone" entry, and make sure everything isn't "black" or whatever anymore. Lots of fun. I try to avoid too much custom hair for this reason.
notveryawesome:
I just leave them as custom hair. Non-binned hair doesn't bother me that much, and I have enough properly binned hairs that there is some variety with my townies and aging-up sims, but then I'm not one of those people who downloads a lot of custom hairstyles. I have maybe 30 of them, about half of which which are already binned by the creators.
Ambular:
Quote from: notveryawesome on 2007 June 17, 17:59:42
I just leave them as custom hair. Non-binned hair doesn't bother me that much, and I have enough properly binned hairs that there is some variety with my townies and aging-up sims, but then I'm not one of those people who downloads a lot of custom hairstyles. I have maybe 30 of them, about half of which which are already binned by the creators.
It wouldn't bug me so much if it was just a matter of finding the hair in the bins, but the whole turn-ons/turn-offs thing makes unbinned hair a pain in the neck. :p
Sapnish:
Quote from: J. M. Pescado on 2007 June 17, 09:29:33
That's not all. You also get to remove the redundant gray textures, merge the adult and YA propertysets onto a single propertyset, and remove the corresponding MATD(?) of everything you deleted, then rearrange the 3IDRs and Binary index entries for everything you deleted, fix the "Hairtone" entry, and make sure everything isn't "black" or whatever anymore. Lots of fun. I try to avoid too much custom hair for this reason.
Meh. I've never touched those things, and I've never run into any problems because of it. Of course, I don't touch them because I don't know what they do, and if I don't know what something does...I leave it alone so I don't screw it up.
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