My Sims are addicted to the poker table, much like the kicky bag!!!!
Hook:
I'd just as soon not have poker tables on my community lots, but I did find an excellent use for one.
One of my favorite houses was one I lived in for a while. My mother drew up the basic layout and they had someone build it for them. The kitchen has a poker table almost exactly like the one in the game, and previously I'd been using the round dining table in the same place, but I took those out because I prefer my Sims to eat at the formal dining table.
I'd never have bought the poker table myself, but my Sim married a townie who had one in his inventory, along with some other small stuff. I finally broke down and placed the table and bought 4 chairs for it, and called a couple of Sims to have a party.
They did nothing but play poker until the party was at about 2 hours left and the party score was Not Bad. At that point I had one of my Sims stop playing and socialize, as the main point of having guests over was to get their relationships maximized.
But watching the poker game in that house was very much like how it was when my parents were still alive and living there, having poker parties at least once a week.
Hook
Oddysey:
One thing that I've been wondering about, concerning poker. Is there any skill involved? Or is the winner of a given round determined randomly? There doesn't seem to be a "hidden skill," based on my adventures in debug mode. Both of the other two hidden skill objects (radio and pool table) have a way to examine the effects of different levels of skill, but the poker table has nothing along those lines. Is it affected by normal skill? Because if it's not, and poker is entirely random, it's not a very good simulation of poker. There are people who can make a living as professional poker players, because it's not completely random.
U_Dog_U:
I'm suprised everyone says the poker table is addictive. I placed one in one of my houses and no one went near it for three days so I assumed it was non-autonomous and got rid of it because I'm too lazy to be a control freak. As for skilling it may be the same as the bowling alley which doesn't show any skills in debug mode but my sims have used it so much that now they throw nothing but strikes. It's pretty annoying because thay do that celebration dance everytime.
Zyrcona:
I'd rather they were addicted to objects than interactions! At least then I can simply not buy the addictive object, whereas with an interaction they are continuously farting/flinging water at one another/ trying to kick bags and moaning. However, xptl297 posted the following on Variousimmers. I have used it to make the bookcases nonautonomous and it works:
cloning for absolute illiterate
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This is a mini-tut (sort of) for the way I modified a bed to be children only. I have the "no kids in double-beds patch", but I don't have any "NoParents in the kids bed patch". So, my problem was solved this way.
1 - Open SimPe (supposed that you have everything installed and working properly)
2 - On the upper left corner you find a drop down menu (File, Extra, Plugins, Help). Choose Plugins.
3 - In the next drop down menu (installed Plugins) most will be greyed but at least five will be dark blue (Scan folders, Neighborhood Browser, Hash Generator, Objects Workshop, Photo Studio). Choose Objects Workshop. Please Wait ...
4 - The next dialog has three card folders (Object Listing, Grouped Objects, Load Object). The grouped Object is already selected.
5 - Let's look for the Craftmeister Pine Bed that will be my Children Only Bed. It is located in the Seating )group). Item 31 down the list.
You will see the thumbnail in the bottom corner of the dialog screen so you know it is the correct one. Select "clone" and accept all the clone setting.
They were chosen by people who know more than us. Click Start.
6 - Next dialog screen shows a lot of options that can be changed. Remember that we are illiterate. Accept everything. Click OK.
7 - Next dialog is about saving, where you should stablish where your package should be saved. By default the last folder you've been working will be chosen. So, if this folder was one of your neighborhood, too bad, but you can always browse to a new folder or even create one if you forgot to do it beforehand.
8 - OK, give a new name to your package (I named it CheapChildrenOnlyBed). Save it.
9 - By default SimPe will open your new package immediately, so a lot of work is saved.
10 - All the info about the components of your package will be displayed (Audio Reference, Behaviour Constant, Behaviour function, ...) classified as FileTypes.
11 - Down this window you have another card folder where four folders are to be chosen (General Overview, Packed File, Uncompressed Data, Plugin View). Choose Plugin view as active card folder. Forget all the others, remember we are still illiterate.
12 - Go up to the File Types and choose Pie Menu Functions. On the right side (Packed File) you will find the Type "untitled tree table. Pie Menu Fun...). Click on it.
13 - On the bottom of the card folder Plugin View you will see the item "interactions" referring to the commands related to the bed (sleep, make bed, jump on bed, relax, tuck in, etc). Some options are double and I suppose (nb I suppose) that one of them is for community lots (need confirmation). Choose Sleep to start with.
14- On the right side is the "settings" options where you see the field "Flags" to be crossed or uncrossed. I decided that this bed will be children only. So all is that to do is to uncross all the options for "Adults, elders and teens". Don't touch the others. I never uncross "Demo child" because I SUPPOSE it has something to do with the tutorial for TS2. The option "visitor has no effect in the present case but is useful when in double beds, when if you uncross it, no visitor can join your Sim for woohoo (need confirmation too).
15 - You have to do this flag uncrossing for all of the items in the field interaction. I suggest that the item 0x2 "make bed" is left alone, because then everybody else can make bed, not only the children. If you wish that children stop jumping on the bed, uncross this too.
16 - After done, go to the bottom of SimPe screen, right side, you find a push buttom "Commit File". Click on it. "Changes are committed". It means all your changes were accepted and accomplished.
17 - Go up to the main drop down menu (upper left) and choose "File - save".
You are not ready.
18 - Go down to "FileTypes" and choose Material Override. On the right side you will see many lines. Don't bother, highlight everything, right click (oops, I suppose right click. I'm left handed and for me is left-click, so you must know the right step)
You get a new drop down menu. Choose delete.
You will be scared with the dialog "Are you sure?". Say OK.
This step (deleting Material Override) will avoid that your clone provoke a lot of copies of itself inside the catalog.
19 - Again go to the bottom of SimPe and click "Commit File". Again go to the upper left drop down meny and do "File - Save". Now you are done.
20 - Close SimPe. Open Explorer and find your new file package. You will find two files there, one with extention .bak
Everytime you save a file in SimPe, a .bak file is created. At this point the file is unuseful, so delete it.
Transfer your new clone to your "Downloads" folder. I suggest you create a sub-folder "Testing" to make easy to find it again in case of any problem or future modifications (when we are no more so illiterate).
Now, when you play TS2, the bed "Craftmeister Pine Bed" will have an asterist like custom items and will be available only for children.
It was useful for me.
linolino:
sims will use these kind of objects forever because if they didn't we wouldn't be able to see the hole game animation form start to end, and sim couldn't win the game if they leave before it ends, therefore not satisfying the "win a game agains someone" want. just like the chess table.
However they should also be stucked to the pool table and the darts.
You can always "shoo" any non-controlable sim from these obsessive objects, if you want them to stop
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