Third Seasons Patch is out....

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kuronue:
Quote from: vilia on 2007 June 24, 04:14:46

Has anyone else noticed that when a sim is invited out downtown they now don't even have time to even get in a taxi before the 'why did you stand me up & don't ever call me again' message pops up?

I don't remember it happening before patch 2a & b but I could be wrong  :-\


That's been fucked up for me for a long time. As far as I can tell, the timer for how long you have to get your butt downtown speeds up disproportionately from the gametime; I have to leave the speed on "1", because when I speed up to "3" like normal, I end up "standing the sim up" somehow, even if I slow back down the instant the taxi appears so I don't miss it.

Spicey:
thanks, y'all.


makes me want to go burn my computer now. :'(

J. M. Pescado:
Quote from: Jack Rudd on 2007 June 22, 01:52:01

I think this is to stop the "buy a computer; check for jobs; sell computer - if your dream job hasn't come up, do the same again tomorrow" exploit.

The jobs are actually generated the moment you check for the first time in the day, so if you save before you look, you'll get a different list every time.

eevilcat:
Quote from: J. M. Pescado on 2007 June 24, 02:42:37

Quote from: eevilcat on 2007 June 21, 20:51:45

Maybe they fuxxed up their source control? They probably branched for the first patch and screwed up on the code base they started from for the second patch. I got the impression that the entire crying baby fix was absent.

What is this nonsense about "branches" and "source control"?


From my past experience of working on large projects (code + data) using a decent source control system (Perforce based) it is standard practice to branch off (take a copy) at certain points (beta, alpha etc) for archive purposes. It would make some sort of sense that the Seasons code/data was branched at the point of release, while development continued on the main branch e.g. for the next propaganda & lies release. The first bug fix release would have been done on the branched code and I'm suggesting that they might not have used this as their starting point for the second bug fix release. I'm not sure it's really as simple as this, given the comments on which game engine version has been used for particular stuff packs e.g. I seem to remember that one SP used an earlier version than the EP released just before it. In which case their source control may be some unholy mass of spaghetti with various bugfixes/updates having to be pulled in from different locations meaning they could miss one (crying babies). Parallel development sucks.

Zazazu:
*sigh*
Ok, has anyone successfully bred kittens/puppies since this patch? India's attempts at zombie outreach have been curtailed because the zombies aren't as drawn to dogs as they are to puppies, and try as I might...no chimes. I've tried 12 times now, different parent combos, and nada. It could be sadorandomness, but it's a bit coincidental.

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