Creating a Custom Name List

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Zazazu:
Quote from: Hegelian on 2007 June 11, 00:46:35

Quote from: Denimjo on 2007 June 10, 21:09:43

Can't you just save it as its own file (entitled, of course, Live.package) and put it into Downloads which will override any other lists already in existence?


I want it to work for the Maxis neighborhoods, and I think it won't do that when placed in Downloads.

Hmm. I thought it would override for the Maxis crap-hoods. Jordi doesn't mention there being any difference between new names in customs and in defaults, and there really isn't a reason for there to be a difference.
Quote from: Jordi, from the MTS2 posting

Existing townies and NPCs should not be affected, but any new townies or NPCs should now get better names.
I could be bothered to test this in Riverblossom, as I've no desire to play that neighborhood again past jerking over the Corsillo kids (Ramiswami spawn) eventually.

Hegelian:
Yes, I know about Jordi's project. The current version is still a bit too Anglo-centric for my tastes.

In any case, it's not clear from that thread whether placing a modified Live.package file in Downloads will result in new townie names in the Maxis neighborhoods if I regenerate them. It says that it will work after using DeleteAllCharacters (which I'm not going to do), but is mum regarding regenerating new, populated neighborhoods.

Since each EP has its own Live.package that includes name lists, I'm guessing it should be necessary to replace only the Live.package in my most recent EP (in this case, OFB). I am just looking for confirmation of this.

BTW, I see that the current version of SimPE has the capability of changing the default language for the names lists (the options are English, English-UK, French, Spanish, German, Italian, Dutch, Danish, Swedish, Norwegian, Finnish, Hebrew, Russian, Portuguese, Japanese, Polish, Chinese, Thai, Korean, Hindi, Czech, Ukranian, Arabic, Icelandic, and a few others), but all these are too mono-cultural for my needs—I want something with variety but without the oddball names that populate the default English lists. It is possible to export these name lists with SimPE, so I'm thinking of exporting several, selecting names from the different lists (easier than researching common names in different countries and regions), and pasting them into the default English list.

These exported lists aren't the most convenient files with which to work:

Quote

<-Comment->
PJSE String file - single language export
<-String->
Pérez
<-Desc->
The Sims 2 - Needs Translation - Batch20
Random Family Names - please feel free to translate as you wish.
<-String->
Bermúdez
<-Desc->
The Sims 2 - Needs Translation - Batch20
Random Family Names - please feel free to translate as you wish.
<-String->
Sims
<-Desc->
The Sims 2 - Needs Translation - Batch20
Random Family Names - please feel free to translate as you wish.
<-String->
Pastor
<-Desc->
The Sims 2 - Needs Translation - Batch20
Random Family Names - please feel free to translate as you wish.
<-String->
Gutiérrez

but they can be imported back into the game, so it would be easy to export the default English list, cut-and-paste names from the other lists into the default list, and import the default English list back into the file.

Zazazu:
..and I'm thinking you don't need to replace anything at all. Since Jordi's package goes into Downloads, your modified one should be able to go there too. Unless there's something in the coding I didn't notice before. It's one of the few hacks I've actually delved into.

Eh, there was something somewhere from Jordi here about modifying the package at large (not going through bit-by-bit for minor changes/additions like I did) in the case that you'd like a completely different list. Without looking at the gobble you posted above. Unfortunately, my search-fu here is off and MTS2 is being difficult. Will keep looking.

Hegelian:
As far as placing a replacement file in Documents, the discussion of Jordi's replacement file speaks only to generating townies (and townie names) after having generated the default neighborhoods, deleting all characters, and then creating new townies as needed or desired. I understand that we can infer that the replacement file will be read when generating new default neighborhoods as well, but I don't know whether we know that for certain. Of course, it's not a big deal to try it out—if it doesn't work, all that needs to be done is to delete the newly-created neighborhoods. But it would be nice to know beforehand what works and what doesn't.

The "gobble" is simply the first five names in the Spanish version of the family-names list, as exported from SimPE:

Pérez
Bermúdez
Sims
Pastor
Gutiérrez

Here's what the lists look like in SimPE. You can see the regional list on the left and the default equivalent on the right.

Soylent Sim:
If you're talking about the default townies dumped into every 'hood, changing the default name list won't do anything to Goopy and the other pleasantview regulars.  You seem like the sort who already knows this, so I'm expecting you mean something different.

If you're talking about generating townies via the townie tree or something similar, I wouldn't expect it to call on any different routines than what happens when a townie is normally replaced.  If you're set to make a custom 'hood already, it might be quicker to generate one with a "test" live.package - one with no names in common with the regular Maxian one - than to wait for someone with more code-fu to come across this topic.

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