Baby unselectable, will not grow up :(

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aeslis:
I'm wondering if anyone has any suggestions for me about this.

The last time I played Sims, my female sim gave birth (got pregnant and gave birth all within one play session).  The baby was born, she handed it over to her betrothed because she was way tired, and stepped out of the way. Well, her betrothed held it for a bit, but the birth was in the bathroom, and he got shooed out.  Instead of taking the baby with him, he put it on the floor.

Then it got weird... after the baby was deposited on the floor, no one else could select it.  The arrow became grayed out when I hovered it over the infant.  With moveobects on, I could transport the baby somewhere else, but in no other way was it recognized by the game.  Options were still available when I clicked on the fridge or crib (put *baby in crib, or get bottle for *baby*), but when I selected these options they would disappear immediately from the queue and no one would make any movement for the poor infant.  His diaper got soiled, and no one even seemed to recognize that a baby existed.

So, I tried boolprop.  I made the poor little guy happy.  I tried to set his birthday, so he's due to grow up, but no one will take him to the cake.  He just lies there on the floor.  When I use boolprop to make him 'selectable' his green glowing arrow atop his head is at a weird angle (parallel to the floor, instead of perpendicular).  I'm wondering if that's an indication of anything.

Now, while writing this I've just thought that perhaps the nobabyharassment hack of JM's I have installed is the culprit.  I can't test at the moment as my desktop computer is in a room where someone is asleep (or trying to be), but even with this hack installed, a baby in another lot grew up just fine with nothing like this...

If anyone has any ideas, tests I could do, etc etc, please let me know.  I'll try removing the hack tomorrow and see how that goes.

Peace. :)

gali:
Iy must be some hack. Move out all your hacks, and see if you can hold the baby. Then you can put them one by one in the game.

I suggest you to open a subfolder, only for hacks, and move all your hacks there; it will be easy to move the subfolder out, and check the performance.

In "view", choose "arrange by name". The hacks don't have numbers, only words. Move them to the subfolder, then check the game without it.

pet_peeve:
Some of this sounds like what happens when a baby falls asleep on the floor - you can't do much at all until the baby wakes up - it won't even start crying about the soiled diaper until it wakes up. One time when this happened, I put a radio in the room and turned it on, and even then the baby wouldn't stay awake long enough for someone to pick it up and cribify it - they would just stand there looking worried (literally - that's what the activity box said).  I eventually gave up and let the kid sleep in its own filth until it finally woke up and screamed its head off a LONG time later. Energy recovery is really slow when sleeping on the floor (1 vs. 12 for a crib or cradle).

Some of the other stuff is weird though - if you can force an error on the baby, try that. Worst case, delete it with move objects on, and exit and reenter the lot.

I've also had odd baby things happen to bathrooms with the TP installed - if you don't queue up something that gets the parent out of the room immediately, they will very often drop the baby on the floor and bolt. Subsequent attempts to rescue the baby sometimes result in activities that look like a bomb disposal - all that's needed to make that effect more obvious would be to have the sim take out a stick and poke the baby on the floor before running out of the room like a nut. My suggestion would be to turn off all TP effects (auto-toileting and the bum's rush) if a baby is within the TPs sphere of influence.

RainbowTigress:
The plumbob angle is normal for babies since they aren't supposed to be selectable characters.  It looks weird, but there's nothing wrong with it.  You could try forcing an error on the baby by shift-clicking while boolprop testing cheats are enabled, and then click "reset."  But I'm thinking there is a hack causing this.  Like gali said, take out your hacks and see if you can interact with the baby then.  Don't save the game, just see if the problem is solved, then exit without saving.  Saving your game while hacks are removed could cause some items to revert back to Maxis default and kind of mess things up like that, so just enter long enough to see if the problem still exists, and if it doesn't, then at least you know it's one of your hacks. 

Meek_Monkey:
It is the no baby harasment hack as I had this problem and removed it and could pick the baby up

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