Objects from Sims' inventory unable to cast shadows

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Ancient Sim:
Quote from: gillies on 2005 October 05, 21:14:36

The notownieregen hack already stops it making downtowines - though there are four with slightly different properties that will always regenerate if you kill them or move them in with a family, those are the mr. big & diva, and the so-called "dateable slob" - of which there is a male and female version which you will probably see hanging around downtown lots wearing stained pajamas and slouching a lot.


I'd forgotten all about these "dateable slobs".  I have seen a guy in pyjamas once or twice (the new set that came with NL) but can't recall seeing a woman.  What is it about these people?  Are they desperate for dates, or something?

Motoki:
Just a suggestion, but anytime I've had a problem with an item (a double bed that only allows one person to sleep on it, a chair that stays pushed out when it's against a table or desk etc) I've been able to fix it by doing boolprop testingcheatsenabled true and then holding shift and clicking on the object and choosing force error, then reset. This should reset the object to its original state.

gillies:
Quote from: Ancient Sim on 2005 October 06, 00:56:22

I'd forgotten all about these "dateable slobs". I have seen a guy in pyjamas once or twice (the new set that came with NL) but can't recall seeing a woman. What is it about these people? Are they desperate for dates, or something?


My guess is that these sims are supposed to cause humourous situations somehow due to their slovenly personalities, besides that that they just seem to be like the other townies except that in my game files at least they both appear to have been placed into a job at level 2 of the slacker career and they have almost all of their mechanical and creativity skills but no other skills, but if they do anything differently from any other sim I haven't seen it yet.

Peel:
Thanks for the replys. I was able to place his sofa, bed, etc against walls but I guess that would be the inconsistant part. I have not had things disappear from the inventory but it seems that once something goes into it the Sim has nothing to indicate that it has that item. I had a Sim that wanted a cell phone and he went to a community lot to buy it and recieved the aspiration points for it, then the next morning he rolled a buy a cell phone want, and he still rolls it quite frequently. If memory serves me right before NL if they had a cell phone (or the MP3 player or hand-held) in their inventory they would not roll the want. Also in one of the houses that I put items in the inventory and then took them out to see if they would get the 'groundshadow' error was a hottub. After I put it into the inventory and put it back on the lot the one of the Sims wants rolled to buy a hottub.

I had forgotten about the boolprop command it has been quite sometime and quite a few games since I last played The Sims as I found University was... well kind of lackluster. Thank you gillies for the info on the notownieregen, now I am off to torch those bloody downtownies.

Kestran:
Quote from: Motoki on 2005 October 06, 01:34:28

Just a suggestion, but anytime I've had a problem with an item (a double bed that only allows one person to sleep on it, a chair that stays pushed out when it's against a table or desk etc) I've been able to fix it by doing boolprop testingcheatsenabled true and then holding shift and clicking on the object and choosing force error, then reset. This should reset the object to its original state.


Motoki. I read somewhere that doing that force error thing would do some very very bad things to the game. Is that wrong?

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