Baby personalities?
Jenchipper:
I noticed recently that my babies being born have wild personalities. Ex: 1 point into neat, 1 nice, 1 active and the rest of the points distributed evenly between the other options.
I was browsing sites a week or so ago, I thought for sure it was MATY, and I thought I saw some type of program to fix that. I've been scouring this site for a couple hours now and I can't find any mention of anything of this type. Does such a program/hack exist and did I truly see it here or am I deliusional?
Thank you!
Soylent Sim:
You're running into what's commonly called the firstborn effect; every time you start the game the personality algorithms reset to the same starting point, and the sequence is the same every time through. There is no direct hack to fix this, but the lot debugger has a rerandomize option that can set the algorithm to a random point, essentially breaking you out of the cycle. Read the RTFM before using, and rerandomize at the start of each play session for best results.
Jenchipper:
Awesome, TYVM. :)
jolrei:
I am painfully aware of this problem, having had one family that had 3 kids who all looked and acted similar (the two girls could have been exact twins). I downloaded the lot debugger compatible with Uni, but so far have not been able to use the re-randomizer feature (nothing seems to happen - no game stoppage, no exit to neighbourhood screen, etc.), either with testingcheatsenabled true or false. Does the debugger conflict with any other hacks (InSim?).
I have taken to manually randomizing using CAS whenever I expect a baby to be born.
Any ideas for fixing this would be welcome - I have only base and uni loaded.
Magicmoon:
The debugger doesn't conflict with InSim.
Make sure that you have the game off of pause. You can have the game paused if you wish, then have a Sim click on the debugger and choose the option. THEN UNPAUSE. The first thing you see is a warning letting you know that it will exit the lot without saving. Then, depending on the speed of your computer and the random number rolled, there will be a lag from a few seconds to a half minute. Then you get another pop-up stating the number "fixed" which is just the number rolled, and it will exit to the neighborhood screen.
Which part of the process does your game get stuck on?
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