Help, one of my sims isn't aging
MyPrecious:
Floopyboo, thank you hadn't thought about that, pretty maxis males are very rare ;D
Jordi, thanks for the info, its a shame really as behaviour can be coded into DNA in real life, (Evolution; survival of those who learn adapt and all that…not that streaking has any survival value whatsoever) ;D
Never mind I'm sure I would be fed-up with it inside a couple of days anyway.
syberspunk:
Quote from: Hook on 2007 June 05, 04:53:12
If you want to move someone in who can't normally be invited to move in, like a townie teen (do all male teens fall in love with Meadow?) then invite her over, spawn the Tombstone of L and D and use it to add her to the family. At this point she can be grown up, either normally or with cheats, and your poor lovestruck Sim can marry her. I can't guarantee that this is totally safe, but at least she ages normally, or did in the base game when I tried it.
Hook
Quote from: Jordi on 2007 June 05, 07:21:46
Or use Inge's teleporters to add to family, that's also safe.
Alternatively, you can use a hack that allows you to move in all (or well... most really) sims that you might not otherwise be able to, such as children and teens. Or... you could try using a hack that allows you to grow up townies, including children, teens, young adults (who can graduate, drop out, or get expelled), adults, and even elders (making them die of old age).[/selfpimp]
You'd probably have to look for these hacks somewhere, but I'm sure you could find them if you tried hard enough. ::)
Ste
jsalemi:
And of course, if you really want to age and play a townie teen, you could just send them off to Uni from the neighborhood screen. That's what happened to Meadow in my game -- she and Dustin Broke had 3 bolts, so she went to college with him, and now they're elders, with three gorgeous kids and I lost track of how many grandkids.
AnnaM:
Syberspunk: When I want to grow up a townie, I make him/her selectable with the controlcheat menu, age them with the same menu, then make them unselectable again and send them on their way. Is there some advantage that I'm missing in using your hack?
(I have moveinall, which I mostly use for simulating adoption of children or teen, and thanks for making it :-). I'm not slamming your mod, just genuinely wondering if there's something I'm missing.)
syberspunk:
The advantage is... do it all in one interaction: technically one click (I think I made it so the sim should always accept even though it is considered a social interaction).
In one of my older hoods, I was using pretty much the same method you did. Using whatever (hack or debug cheat) to make a sim selectable, age them up, and then de-select them. Except... in some cases, I found that making a sim selectable with the InSim did funky things. Also... the original "make selectable" menu option from the debug cheats was kind of... ironically :P buggy. It's fixed now, but I don't know since when (OFB? Pets?). Also... I think (although I'm not totally sure now, since it has been awhiles) that using the "Set Age" option does not give the townie any memories of growing up. With my hack, the townies get the proper "Grew Up Well" (Or Bad, depending on aspiration) memories, and if they actually have those wants (or fears), they should be satisfied too.
I made the hack as an alternative to moving in townies and having to make them playable just to age them up. I wanted to still have my sims' childhood, teen, etc. friends age up with them, without me necessarily having to "play" them out. In this way, I can age them up without having to enable debug mode (although now, I keep debug mode on all the time, but before, I only turned it on when I felt like it) and going through the whole select, age up, deselect process. Sure, it's not all that hard or necessarily time consuming to do in the first place, but for me, it saves time. :)
Oh... also... depending on what controller type you pick, you could use the hack to grow up other playable sims pretty much any time you wanted, instead of having to wait for their actual birthdays. Of course you can do this with the debug menu by setting the sim to their birthday, but it's still one less button to click (i.e. you wouldn't have to shift+click). :P
Ste
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