Help, one of my sims isn't aging

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Gwill:
Quote from: klapaucius on 2007 June 04, 04:12:05

What about the psychiatrist/psychologist/guy who appears when your Sim spazzes out? I've heard he produces hideous offspring, but is that the only reason I should prevent him from bumping uglies with any of my Sims?
It's already impossible to interact with the Shrink.  The only way to breed him is with copious amounds of cheating, and the offspring doesn't actually suffer any ill effects, aside from the trauma of not having a relationship with their father.

jrd:
The shrink is one of the unique objects.package NPCs without a character file, so he's not a real Sim. You might be able to lift his DNA if he has it, but not with normal gameplay methods.

I think I read on Varioussimmers once in a post by MaxoidTom that most of these don't really have DNA, but use a generic "fallback" DNA, which is essentially random. The Grim Reaper for example completely lacks facial data.

J. M. Pescado:
Quote from: syberspunk on 2007 June 03, 20:32:03

Also... I like Kyna's idea of setting those "bad" sims as having negative gender pref towards both.  Perhaps this should be done with a patch automatically... or maybe something that twojeffs' ACR hack can include when running the randomizer.  Maybe all NPCs that are considered "bad" should be set to negative pref?
Uncertain this works. There is some evidence to suggest the preferences of townies and other nonplayables are specifically ignored.

Quote from: syberspunk on 2007 June 03, 20:32:03

Also... is there anyway to hack that phonecall thing from OFB to exclude all "bad" sims from showing up?  I think it would be a good idea if there was a hack/fix/patch for this, since a lot of people won't know any better and don't realize they should avoid interacting with these sims.
People who don't know any better wouldn't be using fixes from here anyway. It is therefore not considered a high priority.

Gwill:
I sometimes wish the sims community had a clearer set of definition.  We tend to refer to Townies (regular non playable sims) and NPCs (maids and gardeners), but the only true NPCs, in the way most RPGs (which is where the term comes from) use it, are the Grim Reaper, the Hula Zombies, the Shrink, the Pollination Technitian, Mrs. Crumplebottom, Ideal plant sim, and if you have the holiday packs; Santa, Father Time and Toddler New Year.  The Social Bunnies are somewhere inbetween NPC and Worker, and so are the Social Worker, Drivers and Repo Man, I think.
I accidentally generated a Social Bunny with the townie tree once (it said shop worker or something like that on the label) and found that the bunny has a normal face and even a set of casual clothes underneath.  I deleted him (the safe way) to avoid very bad things.

Simpe does differentiate between working townies and true NPCs.  I guess I should be more careful in my wording too.

jrd:
I use Service NPCs to refer to townies-with-jobs such as the mailman, garderner, teachers etc.. The non-interactables could be called unique NPCs I guess.

Simpe's sorting is useless, since it includes unique NPCs without character data (Grimmy etc.) in its listing.

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