He Lives In a Pineapple Under the Sea...
witch:
That's the thought that flashed through my mind when I was writing that post - a vivid mental image of Brynne Sim.
Paleo:
Quote from: Lorelei on 2007 May 27, 00:52:55
@Hecubus: I love the mad scientist stuff, nice tip!
Thanks! I should do a Pescado themed set.
Ellatrue:
If you think about it, it makes sense that houses close to the water/ on low-lying land would have problems with flooding, just like real life. So in a sense it actually adds a bit of realism to your game. Rather than give up on those areas altogether, I suggest using houses on stilts, or without basements.
J. M. Pescado:
Quote from: Ellatrue on 2007 May 28, 14:46:31
If you think about it, it makes sense that houses close to the water/ on low-lying land would have problems with flooding, just like real life. So in a sense it actually adds a bit of realism to your game. Rather than give up on those areas altogether, I suggest using houses on stilts, or without basements.
There's only problems with flooding if you have a hull breach. By that logic, submarines would all flood and sink, which is simply not true. If you're getting flooding in your basement, you should complain to whoever built it, and if they don't fix it, sue them. Like *I* don't have flooding down here, and this is because I have built things PROPERLY, with isolated compartments that can be sealed off in the event of a hull breach.
Hecubus:
Quote from: Ellatrue on 2007 May 28, 14:46:31
If you think about it, it makes sense that houses close to the water/ on low-lying land would have problems with flooding, just like real life. So in a sense it actually adds a bit of realism to your game. Rather than give up on those areas altogether, I suggest using houses on stilts, or without basements.
It's hard to build an underground bunker on stilts. Kinda counter-intuitive.
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