What is causing my lots to corrupt?

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Motoki:
Quote from: gali on 2005 October 03, 22:06:44

The file is too big - I've got it several times, when the file was above 6 MB.


I've definitely seen some lots on the exchange at 50 MB or more so it's possible to upload one that size, however I could imagine that someone with a less than top of the line system could run out of RAM or otherwise just cause the game to explode when handling such a big file.

For what it's worth, I have one lot like this too that will not package and whenever I try it causes a crash. Kind of sucks because it's my favorite house, but at least I can duplicate it now with NL.

Myrddin:
I tried duplicating it but the duplicate crashes as well.  Ah well; I'm off to rebuild it.  At least I have screenshots lol! :P

HRH Posie:
Can you package them to a file at all?  I'm wondering if it is just an upload problem.  However I have to say, most cases of this nature come about from terrain paint problems.  I remember BlueSoup had the same problem but we couldn't find a way to fix it :(  Also other problems can occur if you place floor tiles on uneven terrain.

PS Gali I've seen a couple of lots on the exchange that are over 80 Mb!

Myrddin:
Nope, packaging to file results in the same message.

Terrain is a possibility in the first two or three but I am still doubtful that it was.  And in this last case, I know for a fact that I didn't delete the one terrain I used.  The other terrain I used was a Maxis file.  Of course, it may be a problem with the terrain beyond just deleting a file that one has used.

This particular lot is entirely flat so it isn't your second suggestion.

Thanks though!  I'll chalk it up to some sort of terrain issue (though not deleting the terrain) and just rebuild it.  :)

Process Denied:
I had a lot that packaged ok but crashed when you tryed to enter.  I entered with boolprop on and I had a bad object in it. 

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