What is causing my lots to corrupt?
Myrddin:
Any help on this subject is greatly appreciated as I have no clue where to begin figuring this out.
I just finished building a community lot (I have Nightlife and Uni) and when I followed the steps to package it to my simpage, I received the Windows message that the application has crashed and will be terminated. This has happened with three other lots over the past month or so. All attempts to then enter these lots or package them result in the same message. At that point I bulldoze them. This is quite frustrating after spending hours working on the building.
The lots have both used custom walls/terrains and not had any custom content whatsoever. It has happened with community and residential lots. I have no hacks currently in my game however one lot did corrupt while I had a no-cheering hack (which I removed before I installed Nightlife as it was no longer necessary).
I have used building cheats in the creation of these lots (moveobjects, snapobjectstogrid, allow45degreeangleofrotation, constrainfloorelevation) but have made a specific point to turn them off before exiting the lot after I discovered this corruption continues to make an occasional appearance.
I have a craptastic computer that barely plays the game yet 99% of my lots work just fine.
Even if the problem can't be fixed, any insight as to why it is happening would be appreciated. Let me know if you need more info or clarity.
Thanks!
simposiast:
It sounds like terrains. If there's a terrain in the lot that you've deleted, you can edit the lot but you won't be able to package it. If you try the application will crash, and the lot might even vanish into thin air. There's another thread round here somewhere where people are discussing terrain issues.
If you can work out which terrain is missing, and put it back, that should fix it. It should be a terrain that shows up in the lot but not in the content manager.
Myrddin:
Hmm...I know about the terrain issue however, I know for certain that the one terrain I used in this most recent lot is still in the catalogue. I haven't deleted anything since building it last night and trying to upload it today.
I'm also fairly certain it wasn't the case in the other lots either. I only use a very few specific terrains (mainly water because my graphics card changes the water tool in the game to flashing red) that I keep around and use repeatedly.
Thanks for the input though!
gali:
The file is too big - I've got it several times, when the file was above 6 MB.
Myrddin:
Is it possible that a single story, 2x2, community lot can be too big?
My most recent lot uploaded is also on a 2x2 but it has a basement as well as a first story, and has similar furniture as the lot that is corrupted. It is less than 2 Mb (1.96 to be exact). It also has one more NPC that would be generated than the corrupted lot.
I appreciate the suggestion though.
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