Accessory Bin Types
marvine:
Quote from: Strangel on 2007 May 22, 06:56:25
I wish there were some way to make the item show up on the thumbnail when it's a non-head item..
Snowstorm made a tutorial about custom thumbnails for accessories http://www.modthesims2.com/showthread.php?t=194145, I don't think it was mentioned - now I wish all accessory creators knew about it, and well, I still have to update my own stuff >_<
Else I agree that a standard for binning would be nice; in theory, I don't see why I would use more than one pair of glasses or such even given the possibility, but when creating a sim and trying on stuff I often end up losing time going back to remove an unwanted item. Now good luck with making it a general practice... For now I'm rather surprised that there isn't more conflicts with stuff simply using the original bin codes. But if there is a standard, and if I make more accessories, I'll happily use it.
Oh, about horns - people like to combine different kinds that don't work too bad together, like big horns in the middle with smaller ones on the sides (but I think i saw 3 pairs once).
Mens Mortuus:
Quote from: marvine on 2007 May 25, 17:54:22
Oh, about horns - people like to combine different kinds that don't work too bad together, like big horns in the middle with smaller ones on the sides (but I think i saw 3 pairs once).
It was by q3tbo on MTS2. It's cool to be able to combine three to four different types of accessories for fantasy sims like tails, ears, horns, piercings, etc, but overlapping glasses is ridiculous, and I know I had a couple of nails meshes that overlapped. That was just weird.
TheVanity:
Quote from: jfade on 2007 May 22, 18:59:30
Quote from: AmberDiceless on 2007 May 22, 17:02:43
Quote from: Hecubus on 2007 May 22, 15:18:53
Amber, this is a terrific idea...it would be especially helpful to new creators, since there are any number of questions that are hard to find answers to, like the binning codes, etc. I am NOT the person to do it, since I don't know jack about it.
Thanks, and the thing is, these days there's utilities or SimPE plugins that can do practically everything I mentioned quickly and easily. It would just be a matter of getting them into peoples' hands from the very beginning, along with the message "This is how this is done."
This is one of the cleverest idea of the history of the ideas. Granted, it won't be easy as the color bin campaign wasn't easy, but, eventually, more and more people will hear about it and adher to the cause, and even if the creator doesn't accessory bin their goodies, the downloaders will.
We just need to spread the word. Maybe creating a big, fat announcement on the main forums throughout the sim community?
I would gladly help this shiny plan to take off :)
I would humbly suggest to begin setting the standards and writing an easy "how to update" for downloaders and another "what are the bin #'s" for creators.
Marhis:
Great idea the slots, it's also maybe the most tested solution so far, in similar issue (think of MUD codes, or MMORPG).
I don't know if it is possible, but granted that the accessories matters for turnon/turnoffs, may one decide if that specific accessory will act as a eyeglasses turnon or not? I think e.g. at hats as accessories, or other similar stuff.
If the bin matters, then it should be possible to set their effect in NL and eventually correct.
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