Custom Hair Mesh... What is a acceptable poly range?

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lindaetterlee:
I have been looking over my downloads folder and some of my favorite hair seem to have large poly counts to me. Ranging from 4000-12000 vertices to 10000-26000 faces.  Any input?

Edit: Fubar'd my spelling. I fixed it. Didn't want Elf to have a fit. ;D

jrd:
I would say 2000 is the upper limit. Most furniture items don't even reach that high, 10000 faces is excessive and signs that the "author" probably stole the mesh from some modelling site, and just ripped it to TS2 without any editing.

Edit: removed spelling nitpick

lindaetterlee:
Sheesh really? So then those from Xms and peggy are way out of reach lol.

Flamingo:
Yeah, I'd avoid those hairs as much as possible, if I were you. I would like to know how you're checking the vertices and faces, though. I remember doing it one day in SimPE and can't seem to recall how I did it.

prattle:
Quote from: Flamingo on 2007 May 20, 18:54:05

Yeah, I'd avoid those hairs as much as possible, if I were you. I would like to know how you're checking the vertices and faces, though. I remember doing it one day in SimPE and can't seem to recall how I did it.

I'm generally lazy and use SimPE's Mesh Scanner to look; the problem with it, though, is that if a good creator puts several states of an object (like counters) or different versions of a hair mesh for different ages together in one package, Mesh Scanner will lump them all together and tell me, say, that Nouk's messy ponytail hair is over 10,000 polys when it's not actually anywhere near that.

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