Fat Dormies

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Hook:
I've had treadmills in dorms before and never saw a dormie autonomously use them. 

If you have a favorite community lot that you spend a lot of time at (yours obviously isn't the gym :D ) then put a single treadmill there.  It will almost always be in use, and having only one assures that it won't completely disrupt whatever else is supposed to happen on that community lot.

This was in the normal hood, not Uni, but I think it will work the same way on campus.  I had a Sim whose "job" was playing the single piano in a restaurant for tips.  The problem was, I had one of my playable Sims from another lot with a pathological attraction to the restaurant podium.  I watched him eat, get up, go to the podium, sit down, eat, repeating this over and over until he left the lot.  I put in a treadmill and invited him over.  I had to keep shooing other Sims away from the treadmill but eventually got him on the thing, and his fitness went way up in no time.

You might hasten the fitness process by putting a piano in the gym, and spending a lot of time there playing for tips.  The money is pretty good and eventually you'll have a lot of fit dormies.  Hint:  take out the damn TV.  You don't go to a gym to be a couch potato.  Hint 2:  after you've gotten a round of tips, cancel the perform action, collect the tips, then perform a different type of music.  This way the same Sims will tip you more than once.

Hook

Zazazu:
Quote from: vilia on 2007 May 18, 07:40:38

Or you could use Merola's Mind Control Mirror to make them selectable and then direct them to work out.

This always gets me. Just use vanilla boolprop "testingcheatsenabled true". Shift-click on her, make her selectable, and direct her to exercise. When she's done, shift-click again and make her unselectable.

A completely non-cheaty way is to put a pool in the dorms. As I proved in my last dorm, all 16 of the dormies practically lived in their swimsuits, and I was thoroughly sick of the event cam popping up when they went fit. By my playable's Sophmore year, it was a fully buff dorm. I also have the community lot skilling hacks, which means that my dormies all have loads of body skill points as well!

Emma:
Quote from: J. M. Pescado on 2007 May 18, 13:20:40

Never trust a skinny cook.


My theory exactly :D

Gus Smedstad:
Dancing Sierra back to fit worked.

A pool is a pretty good solution too, but requires that I create a new dorm.  The one I've been playing is a brownstone modelled after the dorm I lived in at BU, and a pool is completely inappropriate for it.  Maybe next time.  Though I have to say, running a batch of students through Uni is boring me to tears, even with 8 playables supposedly competing for my attention.

So far Seasons is making only a small difference in my game, since I haven't returned to playing a regular neighborhood yet.  Mostly I've noticed that the seasonal bonuses are really significant, and that wants seem to have a seasonal weighting.  Getting into a Greek house is trivial in summer, and getting classwork done has been easy in fall.  It seems like even the complete sluggards (i.e. Pleasure Sims) are rolling "write term paper" during fall.

 - Gus

Sagana:
Quote

So I bought Seasons
<cheer> I hope you enjoy it!

Quote

Though I have to say, running a batch of students through Uni is boring me to tears, even with 8 playables supposedly competing for my attention.
I've managed to about keep myself entertained with Uni. My way though, I wouldn't put a pool in the dorm - actually I took nearly everything out of the dorms.

There's no cafeteria - there are vending machines so they don't starve and, if they can afford it, they can buy a uni fridge and a microwave. There are no bookcases or skilling objects of any kind except chess sets. They can a tv and stereos in a common room. Pretty much anything else they hafta buy themselves and lock in their rooms (so everyone has to buy one of their own, they can't share). No pool table or swimming pools or exercise equipment or anything else.

Then I built a student center with a game room, bookstore and cafeteria, a library with a computer kiosk, office building (for the profs offices) with a faculty lounge/cafeteria, classroom building (with the more exotic skillbuilding items), and of course several community lot things (clothes store, restaurants, a couple of extra "student" cafeterias, clubs, etc.) Anything they want - skillbuilding, doing research together, swimming, exercise whatever - they *have* to go out to do. They're not allowed off-campus except for special occasions/events (winter break, family events, etc.)

And then I put the profs in their offices and started a bunch of clubs, each club has a prof associated so they can get to know them, and the profs also have office hours. One of my playables is on the swim team (I use the 'manage groups' to make up the clubs - some of them I insist all members come to and will teleport them in, other times it's ok if people don't show up), another belongs to a lit club and another is a science geek and one belongs to a wine/food/travel group (they run around and have dinners at all the restaurants - when they start buying their own houses instead of living in the dorms, they'll have people over for their dinners).

I'm playing the kids through one season, fall, and a short winter break (some at home), then playing home for the same period but setting the time back so the neighborhood lots don't get too old compared to the kids. That helps too that I'm not stuck on campus for so long. I'm having fun with it now.

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