Which EP next?

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purplehaze:
I actually found a use for influence yesterday. I have a good female breeder, and I wanted her to breed with a married Sim from another lot. Their relationship was around 100/85, but he continually rebuffed her flirts. I didn't want to mess with the love potion, so I had her toddler influence him to flirt with her. Hearts flew and now a baby is on the way.

phyllis_p:
I'd definitely take Seasons over Pets.

Re: influence -- since Seasons I often end up having "gardening parties" at my more heavily landscaped lots during the fall.  The day after the gardener comes, I invite a bunch of people over and influence them to garden so they can do the things the gardener didn't get to because s/he was so busy raking leaves.

Sagana:
Quote

I've been debating buying Seasons myself.
You want it :) I say the same things over and over but it's really odd to me how hard it is to say why everyone wants Seasons, but... they did a decent job with implementation. There's bugs, but not a lot of them so it doesn't tend to be horribly frustrating in any way and it just adds the right things to make the sims feel like they have lives - time marches on, the weather is neat and exciting (yeah going to look at it gets tiresome, nuke that), there's a lot of different fun interactions/stuff to do - the farming biggie to keep it interesting long-term (especially in combination with OFB) and the little stuff (snowmen, iceskating, marco polo, leaves etc.) that rotates so it doesn't get old so fast. If all there was was winter, it'd get boring very soon, but I think it stays interesting because sometimes it's summer or whatever.

Anyway, people generally sort of agree on the EPs - Uni sucks, NL is good, OFB is a love/hate relationship (I'm on the love it side), Pets is 'eh, but I've not seen one with as much agreement as Seasons. I've seen very very few people say they uninstalled it or they hated it. That's a pretty good recommendation :)

Zazazu:
Quote from: purplehaze on 2007 May 17, 16:12:08

I actually found a use for influence yesterday. I have a good female breeder, and I wanted her to breed with a married Sim from another lot. Their relationship was around 100/85, but he continually rebuffed her flirts. I didn't want to mess with the love potion, so I had her toddler influence him to flirt with her. Hearts flew and now a baby is on the way.

That's hilarious. "I wanna brother! Kiss my mommy!"

If you can only do one, Seasons is a must-have. It completely changes the game. By switching seasons around, you can make neighborhoods that truly seem different from one another, plus the Oversoul approves of all the new deaths from above.

Pets is fun, so don't knock it, but it's only slightly better than Uni. It does necessitate changes in lot setup. Hiding the garbage can is a must (in a small 1x1 C-shaped alcove or behind a door locked against pets). Most of my neighborhoods have had a high number of filthy strays who love to dig, but somehow my current one hasn't had a digger in five generations of play. I have a beef against collars...they never look right on a pet that doesn't have a pencil-thin neck.

sewinglady:
I guess I'm the oddball that actually likes Uni.

I like that they come away as graduates that have made more friends, etc.

I hardly ever use the influence feature tho.

And while I would be hard pressed to pick between Uni and Seasons, I can honestly say that unless you are just gaga over fur-bearin' critters that you should just skip Pets.  I was unimpressed.

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