Abducted with the cheap telescope?
TreyNutz:
Quote from: Witches on 2005 October 03, 16:55:13
Quote from: rohina on 2005 October 03, 06:42:21
Seriously, I have had so many abductions that I totally doubt the percentage likelihood. I always buy the expensive telescope, though. It's just so much cooler.
How, exactly? I've been trying like crazy and so far the only abduction I've had was when I played the Curious family in Strangetown, which is set up for that ... I have my adult males with expensive telescopes spending every night between 11:00 and 3:00 just staring into space. They're practically maxxed out on logic and still I get nothing.
Is it just luck of the draw, or what? Is there a cheat I can use if I get desperate?
Is there something else I should be doing? Eating cookies first? Any help would be appreciated.
Also, disappointingly, both of the guys who had babies in Strangetown (one is already preggers when you start playing) had kids with normal human skintones. I so wanted a green baby, so I played the Smiths ... and they had a brown-skinned baby, even though she's skin tone #1 (white chick) and he's green. What gives? Not that I don't like the little tyke, but I want a green kid! Is the randomness supposed to happen or is that another benefit of my slow chip messing up the game? (Hoping to get upgraded any day now ...)
Here, my guide might be helpful.
HRH Posie:
Quote from: Motoki on 2005 October 03, 17:31:06
I've also heard some reports since NL that the Pollination Technician is not showing up as the father of abducted babies anymore, so this may also be a source of the problem.
I've had two alien births since installing Nightlife plus I let Pascal give birth. With a clean install I can verify the Pollination Technician problem. I have submitted the details to the Nightlife web form.
baratron:
Quote from: Witches on 2005 October 03, 16:55:13
How, exactly? I've been trying like crazy and so far the only abduction I've had was when I played the Curious family in Strangetown, which is set up for that ... I have my adult males with expensive telescopes spending every night between 11:00 and 3:00 just staring into space. They're practically maxxed out on logic and still I get nothing.
Is it just luck of the draw, or what? Is there a cheat I can use if I get desperate?
Yep - there's a boolprop TestingCheat for it. I know I used it in one of my sim stories :). I think that with boolprop TestingCheatsEnabled true, if you shift-click on the expensive telescope, you get an option to "Force Abduction".
Alternatively, if you fear boolprop, you could grab TwoJeffs' Increased Odds of Abduction hack.
Quote from: Witches on 2005 October 03, 16:55:13
Also, disappointingly, both of the guys who had babies in Strangetown (one is already preggers when you start playing) had kids with normal human skintones. I so wanted a green baby, so I played the Smiths ... and they had a brown-skinned baby, even though she's skin tone #1 (white chick) and he's green. What gives? Not that I don't like the little tyke, but I want a green kid! Is the randomness supposed to happen or is that another benefit of my slow chip messing up the game? (Hoping to get upgraded any day now ...)
Yup, it's an annoying bug. Basically, many of the Strangetown premade characters have missing or corrupt DNA, which means that when they have children, the game may randomly crash. Pescado's Bad Birth Bug Fix deals with the crashing issue, and apparently it's fixed in one of the Maxis patches. However, I don't know whether Maxis has simply fixed the crashing, or if they'll be supplying new character files for those sims with complete DNA.
I wrote at length about the problem at Variousimmers, and also at MTS2, although I ran out of patience with another poster on that thread. I finally understood what was going on & I do now have a text file containing "correct" DNA for each of the characters in Strangetown, which you can use to "fix" them if you're vaguely handy with SimPE. You do have to be fairly good with SimPE to do this, though. I'm happy to email people the file, but I'm not really up to talking them through the process (been randomly in & out of hospital for the past couple of months, and it just takes too much energy).
Motoki:
Quote from: baratron on 2005 October 04, 01:25:44
Alternatively, if you fear boolprop, you could grab TwoJeffs' Increased Odds of Abduction hack.
Does anyone outside of the BBS actually fear testingcheatsenabled? (it's not boolprop, that just means you have a boolean property that's not an interger but an actual term like testingcheatsenabled or snapobjectstogrid or allow45degreeangleofrotation etc etc) And for them, they tend to be scared of hacks too so I guess they are SOL.
Actually, I think Patches also made an always abduct telescope hack and I believe Pescado had one at one point that had a pie menu on it that let you choose.
Navigation
[0] Message Index
[*] Previous page