Mutual quiet divorce without trashing the relationship?

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rohina:
If you time it right, the Seasons relationship bonuses might make it quicker, too.

Quinctia:
Quote from: Gwill on 2007 May 10, 15:54:01

That sounds alike a very bad idea to me.
If nothing else, it would greatly bother me to have (to use a HTML expression) open tags like that.  If my sims have a memory of being married, I couldn't have them move on without also having a memory of the break up.


You should be able to delete the marriage memory or add a break up memory in SimPe right after that.

I guess the only problem with that would then be if there's an issue that would fubar the game in modifying memories like that.

Sagana:
That's where Insim comes in handy - I don't understand why people'd rather exit the game and use simPE than use an in-game sim editor. Set the relationship low enough, break them up so they have the memory if you want it (if you don't just set them to not-married and skip the breakup), then set the relationship back to friends. Easy and as fast as you want it to be.

Gwill:
Personally I don't cheat.  I could stretch as far as using debugmode to lower a couple's relationship enought to allow a breakup, but for me it is unthinkable to undo a marriage.  If they were ever married in the first place they either have to get a divorce, or one of them has to die.
I don't touch insim with a ten foot pole.

Sagana:
Well that's very special and nice for you, but the original poster asked for a hack. Specifically one that will handle a relationship in a different way than the base game code.

Personally I think if there's an idea one can 'cheat' when playing dollhouse, something's a little weird somewhere anyways. If I want the "game" to be harder - I don't use the stupid way-too-easy stuff provided IN the game. Plantsims, energizers and those silly flowers and whatnot cause as much imbalance as anything I can think to do with insim.

But I like stories. I'm not trying to 'score' (in any sense of the term).

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