Slowing Down Sim Time

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J. M. Pescado:
Sim-lives are only ridiculously short if you play only a single family. Remember, how long a sim effectively lives is equal to the number of days times the number of families: The sim adult lifespan is about 30 days: If you have 30 families, this becomes 900 playing-days in which that sim will be alive. If it takes you about 15-30 minutes to get through a single sim-day, your sim will therefore last 225-450 hours of play.

Cyjon:
Quote from: J. M. Pescado on 2007 May 07, 01:13:09

The glitch is actually an intentionally coded "Feature" that exists for some unknown sadistic reason.

I think the original intention was that when a child comes home from school the first time, he shouldn't get a grade boost for having no unfinished homework.  He has no homework because he hasn't gotten any yet, not because he completed it.

There is a similar change that will prevent grades from changing the first two days in a new home.  There is no homework the first day because the family just moved in and homework isn't carried from the old house.  There is no homework the second day because the first day in a new home starts at 8 am which is too late for the bus so presumably the kid didn't go to school on day 1.  Of course, the presence of cars means they might have gone to school that first day so that check makes less sense in the post-NL world.

Of course just because the "first day of age" check makes sense for children doesn't mean it makes sense for teens.  I noticed the check in my "Partial Homework Credit" mod but didn't care enough to fix it.  It would be easy to add an age check so that only children get the free day.

J. M. Pescado:
Quote from: Cyjon on 2007 May 07, 03:40:26

I think the original intention was that when a child comes home from school the first time, he shouldn't get a grade boost for having no unfinished homework.  He has no homework because he hasn't gotten any yet, not because he completed it.
This does not make very much sense, since having an unfinished doesn't penalize homework until you accumulate 2, anyway. In any case, the penalty kinda makes it pointless to even go, since you will fail anyway.

Karen:
Quote from: J. M. Pescado on 2007 May 07, 03:22:25

Sim-lives are only ridiculously short if you play only a single family. Remember, how long a sim effectively lives is equal to the number of days times the number of families: The sim adult lifespan is about 30 days: If you have 30 families, this becomes 900 playing-days in which that sim will be alive. If it takes you about 15-30 minutes to get through a single sim-day, your sim will therefore last 225-450 hours of play.


And that's pretty accurate in my case.  I have about 35 families at the moment with 176 playables.  It takes me about a week to play all the families in rotation, one Sim-day at a time.  My oldest elder is 78 and one day away from dying of old age.  He was one of the "cheesecake twins" born just after OFB came out, in March 2006.  So he has lasted more than a full year (real-time). 

SaraMK:
Yes, I realized this after stuffing a neighborhood full of challenge-related families (Legacy, 10 Kids, etc.). The chances of finishing any of the challenges is basically nil. It takes at least a week of real time to cycle through them. I play 4-7 days at a time. They sure don't seem to have short lives this way....

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