Slowing Down Sim Time

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Gamblor:
I know about the time control clock but if the clock hack can be made to slow down sim time on one lot could a global hack be made to slow down time for all lots?

J. M. Pescado:
The "time control clock" is a dangerous device that "slows down" time by repeatedly setting the time back. However, this produces irregularities and glitches, as the game and all its objects are implicitly coded to expect a 1800-tick hour. It is therefore extremely disrecommended to casually mess with the time scale like this, as it can rupture the space-time continuum and destroy the universe.

Sagana:
So, best would be something like turning aging off, using the lot sync timer to track when the right time is (not thanking you for the 'event' addition to this and all, ya know), then turning aging back on - which I guess wouldn't break anything and is rahther a pain but doable?

Or using Inge's method that I've never understood properly to add days to each age on an overall basis?

Nauthiz:
Sagana, I think you're confusing two things: slowing down ingame time (that means making a Sim hour last longer) and adding days to sim lifestages.

And I am a slow Simmer. Very slow. Sims' life is way too short for me. I've recently finally fought the addiction to Merola's Time Clock. In fact it was causing too much trouble, because motives decayed as usual, and Sims were exhausted already in the middle of the day, etc. So when I installed Seasons, I didn't put this hack back into Downloads. But sometimes it pisses me off how long it takes them to do simplest things comparing to day's length. I saw rumours that Maxis was already going to lengthen Sim day and some people reported that in their games time ran slower, but sadly it didn't happen to me...

As for life length - I hate it too. In Sims 1 they never aged and you could play for months without being bored.  Now their life is ridicously short. With Seasons it seems more stupid then ever - you have baby born in winter and next summer it's already a teenager.

Definitely I would not recommend turning aging off, because it screws up a few things, for example school grades won't rise, no matter how hard your Sims study. Currently I use Inge's NoDaysleftDecrease (here: http://simlogical.com/dinnerbell/index.php?topic=14.0) and I subtract days manually by InSim (I don't know any other hack to add and subtract days, do you?). Once per "year", of course. I know I could make ten generations by then, but I prefer realism. Hey, that's my style of playing :P

Quote from: sagana on 2007 May 06, 21:33:00

Or using Inge's method that I've never understood properly to add days to each age on an overall basis?


I think you mean Inge's agecons and petagecons hacks - you just change values in SimPE according to your taste. It's quite simple even for someone who doesn't understand SimPE at all, like me.  :D  But you have to be careful f you're using hacks depending on how old your Sims are, like ACR or InTeen - if you set the lifestages too long, they wouldn't work properly.

And I'm sure this post is full of grammar mistakes, but I'm too tired right now to find and correct them. You can laugh at me if you like. :P

(Edited: corrected link)

SaraMK:
Quote from: Nauthiz on 2007 May 06, 22:53:17

for example school grades won't rise, no matter how hard your Sims study.

To avoid this glitch, you simply need to let children and teens age one day past their birthday. This same thing happens if aging is on but your teen becomes a vamp or zombie on the same day that they turned into a teen.

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