Wants & Fears Sanity "Death To All Nesses" Public Beta Edition

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J. M. Pescado:
Error not related to wfsanity, but we will keep an eye out for it if it can be reproduced.

Weaver:
Is it possible now with Seasons "softer modding" of WantTrees for wants to be tied to interests along with personality?

This is not really an annoyance-stomping fix more so of a feature extension - similar to ltwvariety - for implementing more individuality and realism to sims. Interests connecting to wants can provide realistic job and major wants instead of the generic aspiration-driven monotony.
One example of this is with twojeff's No Pet Obsession: "Wants related to pets are also now dependent on the sims interest in animals. Sims with very low interest in animals will rarely roll up a pet related want."

Back to duck hunting; there is a few annoyances which could be alleviated; wants relating to learning to cook meals or (winnar !) wants to eat specific meals - even at invalid hours of dish availability. Although the "learn to cook" goals do occasionally pass fairly reasonable points at higher skill levels, being zerg-rushed with full house of clog is no fun. The prolonged "eat x" are, to me, nearly the lousiest <1000 asp wants. With a food interested sim, I wouldn't be as irate as simology comes into play.

J. M. Pescado:
Quote from: Weaver on 2007 May 25, 01:46:58

Is it possible now with Seasons "softer modding" of WantTrees for wants to be tied to interests along with personality?
With anything that has a check tree, yes, wants can be switched on or off by interest.

Quote from: Weaver on 2007 May 25, 01:46:58

One example of this is with twojeff's No Pet Obsession: "Wants related to pets are also now dependent on the sims interest in animals. Sims with very low interest in animals will rarely roll up a pet related want."
I believe this is also a feature of wfsanity, although there's no "rarely". Want trees return binary results, so it's generally "always" (default) vs. "never".

Quote from: Weaver on 2007 May 25, 01:46:58

Back to duck hunting; there is a few annoyances which could be alleviated; wants relating to learning to cook meals or (winnar !) wants to eat specific meals - even at invalid hours of dish availability.
"Dish availability" is a stupid concept, anyway. Who invented THAT idea? I believe there's an old Dizzyian hack that quashes this. Food wants, I can look into quashing in a sensible manner, though, so a sim's desire to eat something could made to actually correspond to his tankage level.

Swiftgold:
Quote from: gethane on 2007 May 18, 03:00:08

I am having trouble with with fountains in general. All of a sudden my people in my homes stopped doing anything autonomous. I turned testing cheats on, and the log showed that there was a problem with the fountains (different fountains on different lots) and then when I deleted them, everything went back to normal. On one lot it was the fountain and a destroyed cat nip mouse that was throwing erros.


I'm having this problem also, I've noticed, on many of my lots now. They'll just stand around and do nothing, even on community lots, when free will is on and they have needs they could be doing something for. I wonder if it's an errored object in this case too... *shall check*

hedgekat:
Wants tied to interests would be neat if they didn't all wind up with almost identical interests.   Not so much CAS sims or townies but born-in-game sims do.   I have one neighborhood with 450+ b.i.g. sims.   Every sim, toddler to adult,  has a 4 in health.  I like to tie their career to their interests.  A doctor with a 4 in health?  I wouldn't want to go to him/her.  Toddlers and children have a 4 in fashion, work and weather.  Teens and adults have an 8.  All of them.  Toddlers and children have 0-4 values on all interests on the first page except entertainment which seems to be 0-8.  When they hit teen they get 4 points added to each except entertainment.   Kids and teens have values of 4-9 on the last four interests but lose 4 points of each when become adult.  Natural scientists, pet breeders and others should have a high interest in animals.  Teachers should have high in school.  Astronauts should have high in sci-fi in my opinion.  And wouldn't those gamers have a high interest in toys?  Seems to me adults love toys as much as kids though the toys they choose might be different.   

Could anything be done to make the b.i.g. sims have random interests like CAS sims do?   


In reference to the problem of sims suddenly losing their autonomy I have had that happen on a couple of lots since installing Seasons.   I tracked it to a custom bed on both lots.   A sleigh-style single bed that I have had for a long time.  From MTS2 I believe.   Nothing to do with the WFS hack since I have not yet installed it.

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