Wants & Fears Sanity "Death To All Nesses" Public Beta Edition
syberspunk:
Oooh, new shiney!
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
ANNOYANCES FIXED:
Tons of sanity and personality checks added to wants, including:
1. No longer will want to play/etc. with people who aren't here. (Talk OK)
Hrm... well, I kinda didn't mind those so much. In a way, it was like a suggestion to invite that person over (if they didn't live in the house).
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
2. Knowledge sims no longer obsessed with attempted suicide unless low ASP.
Are you referring to the saved from death and struck by lightning wants?
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
4. Flirting with ugly and inappropriate people discouraged.
Heh. It would be cool if sims had fears of being flirted with ugly people. :D
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
7. No obsession with unaccessible pets.
What determines if a pet is 'unaccessible'? I have a YA at Uni who rolls up wants to teach his pet (that he left back home) commands. I don't mind so much, because it gives me a reason to invite the household over every now and then.
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
8. Skating no longer valid want unless rink actually present.
I actually don't mind these wants either... it's a way for my sims to tell me that they want to go to a comm lot. I may or may not be nice to them, and if it clogs up their wants, well then, it sucks for them don't it? Many wants that are changed to only roll up if you happen to be on related comm lots, well they don't always roll up when I actually have my sims go to those type of comm lots. So, I'd rather they roll up without the requirement of such objects being present, because otherwise, I may not even have a reason to go to those places anyway. At least, when they do roll up, I have the option of locking them and sending my sims to comm lots to satisfy them.
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
9. Only kids and silly non-neat people want to balloon/snowball fight.
Does 'silly' = playful? And is that a double requirement? That a 'silly' sim also has to be sloppy?
Ste
J. M. Pescado:
Quote from: syberspunk on 2007 May 03, 23:51:10
Hrm... well, I kinda didn't mind those so much. In a way, it was like a suggestion to invite that person over (if they didn't live in the house).
It's much more annoying than that, believe me. Firstly, the way it triggers pretty much ALWAYS guarantees that the option to invite the person is no longer available, and it's never there when you DO want to invite someone over. Secondly, the want to invite someone over already exists. So basically, they will want that first, now, and THEN the other stuff will appear.
Quote from: syberspunk on 2007 May 03, 23:51:10
Are you referring to the saved from death and struck by lightning wants?
The former, yes. The lightning one has no check tree and can't be touched.
Quote from: syberspunk on 2007 May 03, 23:51:10
What determines if a pet is 'unaccessible'?
Nonresident pets, particularly strays. There's no particularly good way to invite over a pet, since pets cannot be phoned, and trying to invite the entire family quickly results in lot overload and is unreliable to boot. If you actually DO get the pet to appear, the wants will roll up as usual
Quote from: syberspunk on 2007 May 03, 23:51:10
I actually don't mind these wants either... it's a way for my sims to tell me that they want to go to a comm lot. I may or may not be nice to them, and if it clogs up their wants, well then, it sucks for them don't it? Many wants that are changed to only roll up if you happen to be on related comm lots, well they don't always roll up when I actually have my sims go to those type of comm lots.
This is directly due to the insane amount of spam out there. The skating want is SO PERNICIOUS that is almost GUARANTEED to appear without help, believe me. Not to mention it's worth so little that there's little point in enduring horrible load lag JUST to get a lousy 500 ASP. You'd lose more Asp from time than you would by actually GOING anywhere to fill that lot, making it a net minus to even attempt! Whim-of-the-moment wants need sanity brakes.
Quote from: syberspunk on 2007 May 03, 23:51:10
Does 'silly' = playful? And is that a double requirement? That a 'silly' sim also has to be sloppy?
He doesn't need to be extreme sloppy, but he has to be below the threshold of developing puddle rage. Also, someone has to actually exist to be ballooned with. A hermit living alone on a lot with no visitors is not going to think of this.
torawashi:
Will this cause any conflicts with twojeffs' "No Pet Obsession"?
Chienne:
Quote from: J. M. Pescado on 2007 May 03, 16:58:19
2. Knowledge sims no longer obsessed with attempted suicide unless low ASP.
Almost everybody I hang out with regularly in real life would be Knowledge if they were a sim, probably because most other things pall with time, whereas knowledge has infinite variety. None of my friends have suicidal tendencies, so I'm glad to see that their electronic counterparts are no longer tying up the suicide hotline. :-)
Ethendrelle:
Quote from: torawashi on 2007 May 04, 21:19:01
Will this cause any conflicts with twojeffs' "No Pet Obsession"?
Paladin's hack conflict detector over at SimWardrobe.com reports a conflict. (CT - Generic Test - Pet Is Eligible?)
update/edit: twojeffs discusses it here.
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