Wants & Fears Sanity "Death To All Nesses" Public Beta Edition
mitchellcjs:
Thank you, Oh Great Gwilly One.
*Mitchie prostrates herself in thanks*
MidnightVoyager:
*prostrates herself before the Gwilly as well*
Edited to remove my non-existent prostate. Damnit.
JCSpencer:
Quote from: vcline on 2007 October 16, 18:26:17
Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out? The best part of BUY is that sims immediately vacate the bathroom when they're done.
I don't really have many parties at all. I find they tend to be more of a pain to manage than they are worth in ASP points. I only throw parties for graduation now, just to get the little video and memory. I don't even throw birthday parties; getting the kids a cake and blowing out the candles is enough for me. I can get ASP way faster and easier than having to deal with pleasing my stupid guests for 5 real time minutes. Buh-lah.
And like Zazazu said, I really never have a problem with bathroom cloggage either. First of all, I manage everyone that goes in there; secondly, I use the door-locking mechanism like there's no tomorrow. Nobody goes into any part of the house that I don't want 'em. If you're a visitor and you wanna pee, go stand in the corner or go home.
DISCLAIMER: Fortunately, I am NOT like that in real life. I'll at least give you an empty bottle.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
It sounds like you need Romance Mod, and maybe the Undiscovered Shiny which actually causes the extinguishment of old love/crush hearts during the marriage process. Ask Fat Gwilly People.
Oooh, undiscovered shinies? I like the sound of this one.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
It sounds like you definitely need MOAR AWESOMENESS, because the description of your gameplay sounds EXACTLY like mine.ish that could be changed. You'll fall in love with Macrotastics the moment you see the control box. With Macrotastics, there is no whine, only "SIR, YES, SIR!".
Okay, okay. I'll try it. Who am I to argue with the Most Awesome One?
On a side note: Will someone slightly more awesome than me explain MOAR to me - I see that acronym a lot. Slight flaming (and spanking) allowed, and maybe I might like it.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
Uh...I don't think what you describe is POSSIBLE. Motive decay doesn't just STOP because you pay them more. They WILL stop functioning eventually. Perhaps your attention span is just too short to notice, but you MUST try BRY, the efficiency increase is HUGE.
Well, I wasn't saying that I keep them there all day. Their motives do decay, and by the time I send them home for the day, their balls are glowing red (I mean the ones over their heads). Still, they never whine or complain or quit or wander off from their assigned tasks, as long as they are overpaid. My attention span for Sims is ridiculous, like in most things, and I'm so anal about it, I build every home and business in a way that I can keep an eye on everyone on the lot simultaneously. Nobody sneaks by with nothin' while I'm on duty. Little rat bastards.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
Quote from: JCSpencer on 2007 October 13, 04:56:43
I do sometimes adjust their pay, just so it can be recalculated to include new badges (although that seems to have relatively very little monetary benefit; skills seem to count more than business badges for some stupid reason).
Sounds like YOU need "relevant wages", which makes only relevant skills and badges count.
I wasn't bothering with an extra hack because it really doesn't affect me to pay them through the roof to keep them happy. I still make so much money I don't know what to do with it all, other than buy more businesses. Or redecorate the one I'm at for the umpteenth time. I just think it's dumb the way Maxis calculated the wages. Badges should count big time, skills not so much. I mean, really, for the most part - other than Charisma - none of the skills really apply in meaningful ways to employees working at a player-made business.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
Classic example: Gay bars. There's also another very simple reason: restricting the clientele of a Sim business can actually make it easier to gain more stars faster, due to one factor that differs from real life: In real life, you're not limited to a maximum of N customers at once: Clogging the works with low-yield customers that don't even understand what they're there for simply jams your store with people who stand around and complain as they don't even understand why there's NO FOOD in a clothing store. Even if you don't wish to limit clientbase, the selector also lets you designate business PURPOSE, so sims show up with appropriate motives.
Gay bars was one of the examples I used previously to point out why I wouldn't limit customers. When I first started going to the gay club in Ann Arbor, I was going with my best friend, a straight girl. She loved it there. And when I got there, there were plenty of girls, and a surprising number of straight couples (they like it because everyone there is pretty real; beats the trash at most of the other clubs and bars in our area).
That said, I do understand what you're saying about the customer limit thing. That does bother me a little, but I can't really think of any way that's affected me except the one time I converted my car dealership to deal exclusively with custom content cars that were priced in the tens of thousands. Suddenly, almost everyone got turned off from every Dazzle, even with the improved sales interactions business perk, and it eventually occurred to me that they were getting turned off because they couldn't afford what I was trying to sell them. So in that way, yes, the hack would help me, but I never really went back to that dealership because I found that it was just too hard to sell super-expensive stuff anyway.
Some businesses I have include: bar & grill with a stage and little shopping store; a dance club with an adult-themed store and upstairs entertainment with pinball, arcade, pool and bowling; a gay-themed art store with paintings and sculptures; a full-range car dealership covering from the cheap Maxis car to the ultra-expensive Wonkey's Ford GTO; and a video game store, small, with some toys and stuff too. Each store includes some sort of entertainment to entice the people to use the Bandatron, as well as small money makers like newspaper boxes, vending machines, the electronics kiosk, and whatnot. So I definitely don't want to rush people off my lot. I also include a full range of price ranges on items, so everyone from the poor people to the filthy rich have something to buy at my lot.
Now, I know Townies are typically the best people to have because they have bottomless pockets. However, it's still more realistic to try and sell something to someone even if they can't afford it. I've gone drool-shopping for computers in stores before and let the salesman give me his or her spiel even though I knew I couldn't afford it. I don't know, I guess that part just doesn't bother me (and it's pretty easy to reset your customer pool and get new ones to show up if you have to - close and reopen the business, takes two seconds).
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
A final reason should appeal to your control-freak ways: When you lock out playables from a certain business, YOU control their buying habits, rather than having to constantly empty their inventories (At a loss!) of all useless crap they buy for no good reason.
Playables are the one group I *do* want to control when it comes to shopping, but right now I have a hack installed from SimsWardrobe that prevents playables from spending their own money, and they don't actually keep the items they buy. Essentially makes them a townie for the purpose of shopping, but they also don't have the clutter afterward. However, the one thing I don't like about that hack is it also includes as part of the package that customers leave immediately after purchasing something. That eliminates potential bandatron sales, and creates a bug with the reporter - he will never give you a best of the best award because he can't stick around after the sale is complete to rate you.
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
Quote from: JCSpencer on 2007 October 13, 04:56:43
So I'm trying to be more selective now, and I'm focusing mainly on creators that have established good repuations for stable, worthwhile mods [+3500 Aspiration] (yes, that was fulfillment of the "WooHoo with JM" Want).
More Awesome Than You: Accept no Kewian-based substitutes.
:not worthy:
Quote from: J. M. Pescado on 2007 October 16, 19:02:11
Quote from: JCSpencer on 2007 October 13, 04:56:43
And is that "take off helmet when green" thing part of the mod, or at least controllable? I don't want them taking it off if they turned green, 'cuz then I gotta work up asp to get it back on.
An excellent idea. I'm glad I thought of it! Helmet retention in the event of ASP-dangerzone will be added to next version.
:cough:
Quote from: Gwill on 2007 October 19, 10:06:22
As it turns out Miss Fat Gwilly One is already in possession of a certain dropoldloves.package and might just sit back and point and laugh (maniacally) until people acknowledge her as female.
Since I can not wield my awesome power without doing the hugely embarrassing "release shiny dance", I feel like sitting back and abusing my powers for a while. Grovel brief mortals!
I grovel before you, Oh Great Fat Gwilly Person That Is Female. I am not worthy, but I ask you to take pity on this wretch. I await your almighty judgment, Oh Magnificent One.
J. M. Pescado:
For those not paying attention, the formerly undiscovered Shiny has been released as a Director's Cut extra.
JCSpencer:
Quote from: J. M. Pescado on 2007 October 30, 15:16:29
For those not paying attention, the formerly undiscovered Shiny has been released as a Director's Cut extra.
Who wasn't paying attention? The bastards!
:-X
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