Wants & Fears Sanity "Death To All Nesses" Public Beta Edition

<< < (26/51) > >>

JCSpencer:
Sorry for the delay. Had to get my morning coffee and then edumacate someone that foolishly attempted to belittle me on another thread. Coffee and retribution - the breakfast of champions. Just throw in a cigarette for good measure.

Quote from: jsalemi on 2007 October 13, 02:45:15

Off the top of my head, dramafix is needed because the met-self memories are a very bad thing.  Like some of the other things we've said are VBTs, it doesn't cause problems right away, but does have a ripple effect that can eventually blow up your hood.

Okay, now that I didn't realize. Frankly, I always thought the memory system was a feature that EAxis could have done without. There doesn't seem to really be any point to it. "Yeah, thanks for the memories - it's not like I wasn't just sitting here making you watching you do it." So now to learn that a system I find useless is also potentially game breaking - well, that just gets my knickers in a twist.

Quote from: jsalemi on 2007 October 13, 02:45:15

Many of the hacks aren't found in individual files; they're only part of the Director's Cut package.  There's a thread in the Armory (don't know why I kept saying archives)  that documents most of them, and if you're not sure, someone here can tell you what they do.

Since I'm currently laid off (read: sitting on my lazy ass getting doughnut crumbs in the keyboard), one thing that's occupied me for most of the last couple of days (literally 15+ hours a day) has been reading almost every single thread in JM's section. I only just started on syberspunk's, and I've barely grazed the surface of the other sections (I like to be thorough). Even if a mod sounds interesting in the description of the initial posts, I always try and do my homework to make sure I don't have any questions, to see if there are any potential conflicts of which I should be aware, or to see if that mod/hack/fix is really something I need.

As for the Director's Cut suggestion - that tends to be opposite my general modus operandi [+1 Look Smart point, +1000 Aspiration]. I like to download pieces at a time, even if I find I have everything in the end anyway. For one, I feel like I have a little more control, and have less to go through if a problem arises. Now, I'm not saying there are problems with JM's work, but obviously everyone's tastes vary, and I could have already downloaded something else that may conflict (but no kitten/puppy killers here. 'K, thx.) However, I have, for the most part, read the descriptions of virtually every one of the files that are included (fortunately RTFMs are included for most of the files, there or in other places); and for anything I don't fully understand, I have sense enough to ask about it, such as is evidenced by our little tête-à-tête [+1000 Aspiration].

Quote from: jsalemi on 2007 October 13, 02:45:15

See, macrotastics is PERFECT for micro-management.  You tell the sim to go skill, and they go skill until their motives drop enough to make them stop.  Then they'll take care of their motives (BUY for the bathroom, sleepclock for sleeping, something to kick for fun, they'll eat on their own), and go back to skilling. You tell them to make friends with someone, and they'll keep yacking/joking/busting a move/whatever until they're friends. And if you want them to absolutely not do anything you don't tell them to do, put them on Power Idle, and they'll go sit quietly somewhere until you tell them what to do (other than taking care of any motives that need taking care of).  Pescado may be the ultimate micro-manager -- he DOES play with Free Will off all the time, so mods like this are made just for that reason.

Honestly, I don't know why I play with Free Will on, because I almost never (1% of the time) let them do their own autonomous thing. I usually end up X'ing out their self choices, but I just don't like actually turning off Free Will for some reason. That's assuming I leave them any time to make a self choice. Okay, now here comes a really long reply (and you guys thought syberspunk was inordinately verbose!).

As for Macrotastics, one thing I worry about is that I won't be able to do things my way anymore, or at least not in the way that I like doing them. For example, since you mention skilling, I handle my Sims in a very specific manner every single time. When it's time to work on skills, I make sure they every motive is pretty much maxed out (other than energy or environment). Then I have them plop on their helmets (if they can) and start studying in a particular order. First focus is on job-related skills. I always make sure they have at least 1 point higher than the current requirement. Don't ask why, I just do. When that is completed, they are to work on all their other skills, but only 1 point at a time. Get Cooking to 1 point, then work on Mechanical; get that to 1 point then work on Charisma, then Body, et cetera. Once all are at 1, go back through and get them to 2, and then 3, and so on. It may be unnecessary, it may be trivial, but it's just the way I'm used to doing it and the way I like doing it.

As for BUY, sleep clocks, auto-socialization, and the like, well I pretty much already act as those objects, so installing them would simply mean less clicking. However, clicking doesn't really bother me that much. Makes it feel more interactive. Besides, if I had all this automation, what's left to do? Unless I have the wrong idea about how Macrotastics works.

Auto-socialization presents another problem for me. I can get my relationships to 100 STR fairly quickly, and best friends soon after. The secret (well, not much of a secret I guess) is to use lots of flirting, and to only use the same command once or twice, but to use as many as possible. You tend to get double plusses the first time you use most of the interactions (sometimes on the second use as well, or if it's been a while). Plus, I also learned (the hard way) not to use an interaction as soon as it appears, because it usually appears well before you can use it successfully without turning off your companion. In a day, I can usually make several good friends, and then I simply wait a few Sim days (phoning them to touch up any that are getting low or weren't high enough); when the LTR score rises to 50, and a single phone call makes them best friends.

Now here's the problem: I flirted everyone into my favor (talk about manipulation), which means I've got a lot of crushes out there. I have to be careful where I go and who I'm with, and if I let my Sim autonomously interact with another Sim, chances are he'll end up flirting with a former crush while he's around another former crush, or worse, while he's with the person he's really dating/engaged to/married to. Thus I almost never let Sims autonomously socialize, and I rarely invite former crushes over to parties (unless time has finally killed the pink heart, but that seems to take forever).

I like control. Maybe it's because of my military background, or maybe it's because I love exerting God-like control when I'm a pathetic non-awesome boob in real life. I'm the same way in real life: I can't stand being the passenger in any car; I have to be the driver, or I'm a nervous, paranoid wreck. I don't like letting anyone else drive in the Sims either. I run a very tight ship in every household, and I won't let my Sims do anything (most of the time) without my explicit consent. They all go to bed at the same time, rise at the same time; they go to the bathroom, shower, and relax at the same time. The only time their schedules tend to vary is with work, school, off-lot activities, or during play time, but even though they aren't always doing the same thing, I make sure they are doing exactly and only what I tell them to do (or I end up cussing like a sailor, since I am one, when they deviate - damn mp3 players and handheld games). The only thing I won't let them do together anymore is eat. I mean seriously, WTF? Four hours for a frickin' meal? Now that I know about JM's No Eat Crap and Crammyboy's Eat More Talk Less, I'm going to check one of those out. I also got the "don't wave at me" and "less whining," because I hated it when one Sim went to bed 20 minutes after everyone else since he had to stop and bitch about how tired he was - despite the fact the next command in queue was "GO TO F'ING SLEEP!". Well, sans the F'ING part, but I wish that could be changed.

Quote from: jsalemi on 2007 October 13, 02:45:15

BRY makes running a business with employees easier, since you can't really control non-family employees. It works in conjunction with macrotastics and BUY so that the employees do whatever job you tell them to do (i.e., Be Cashier or Be Restocker) and to take care of their motive needs when necessary so they don't leave early or quit on you.  And it has some handy utilities that let you set the job for the owner when you visit the lot with other sims (treating it as a comm lot), and let you adjust an employee's wage without having to drop everything, go find the employee, stop whatever they're doing and give them a raise.

I don't know whether it's a bug or a feature, but I've never had to send my employees on a single break for one reason alone - they are all set to be ridiculously overpaid. From the moment they arrive to the time I cut them free, they get no pee breaks, lunch breaks, or lounging breaks. They do exactly what they were hired to do, and they do it until the store is closed. I've never had them quit or walk away from a task. With this method, it negates most of the reasons I'd even need BRY. I do sometimes adjust their pay, just so it can be recalculated to include new badges (although that seems to have relatively very little monetary benefit; skills seem to count more than business badges for some stupid reason).

The only thing I am unsure about is what you mean by "set the job for the owner" when visiting the lot with other Sims. To be honest, I've actually never visited a comm lot owned by one playable with another playable, so I don't yet know what to expect.

Quote from: jsalemi on 2007 October 13, 02:45:15

The customer selector is a must for any owned business, because it does just what it says -- it controls the customers you allow at the business.  Want only rich sims -- ban the poor.  Ban pets so they don't disrupt your customers (that's about the only default setting).  Hate serving zombies, or having customers turn into werewolves in the middle of a sale? Ban em.  Want you downtownies to shop at your business?  Allow them.  Same with your YAs from Uni.  Want to make a teens-only coffee shop?  Ban all other age groups. And so on, and so on...

I honestly don't understand why I would want to do that, though. "The more, the merrier," is my motto. The way I see it, every Sim I turn away is a Sim from whom I could be gaining stars and, more importantly, simoleons. Plus, with sales encompassing most of my life's work experience, I couldn't think of very many realistic locations where clientele would be truly limited. The closest examples I can think of would be Fifth Avenue stores where only the rich could really afford to go, or lingerie stores like Victoria's Secret, which would be mostly populated by women. However, a non-rich Sim could still go to browse a Fifth Avenue store (or may have saved up just enough for that one item that he or she intends to impress the friends/family with, or maybe it was a gift); men can still go to lingerie stores, and often do (whether because they were dragged along, are shopping for a girlfriend, or are interested in the products for themselves).

When I owned a gaming store out in Washington, our target audience was obviously gamers. And no surprise, we got gamers of every age that came: children, teens, adults, elders. People of all ages love games. However, we also had several people ignorant of or inexperienced with our products. Some were coming to learn, some were coming just to buy a gift for little Johnny. I obviously wouldn't turn them away just because they weren't a certain age or didn't already have an interest in what we sold.

Now, I'm not knocking JM for his ideas. The fact he can even make something that does that amazes me. But I don't see how it's realistic in my vision of business. What *would* be more realistic, in my opinion and if it were possible, would be a customer "limiter" - something that let me limit, but not completely ban shoppers of a certain type. Borrowing from my previous example, if I had a lingerie store in Sim City, most of the clientele would and should be women, but I wouldn't want to entirely exclude men, for the aforementioned reasons. Even in my adult-themed businesses, I don't exclude teens; I actually thinks its humorous that I plaster "Adults Only" signs around the lot, but as long as they pay at the bandatron, I'll look the other way.

Just my onions. Er, opinions. :D

Quote from: jsalemi on 2007 October 13, 02:45:15

Really, just give them a try for a couple of days.  Make a backup of your hoods first, put them in, and see how they work.  If you don't like them (or they cause something you don't want to happen), take them out and restore the hood.  I'm betting you won't take them out. :)

(Oh, and comm-skilling is here. Unless otherwise stated in the description or RTFM, BV hacks are compatible with all prior EPs.)


Oh, yeah, I did find comm-skilling (and downloaded it) but forgot to edit my earlier post. Thanks, though. However, one I still can't find is the breakup fix you mentioned. I found everything else.

And I think perhaps I'll at least give Macrotastics a whirl, if for no other reason than to see exactly what it does. I really hope that you don't think I'm trying to simply reason away your suggestions, though. I really do appreciate all the time you've spent trying to help me out. Tons! And I have downloaded most of what you suggested so far. But I guess I'm still in "paranoia" mode, too. I had over 5000 downloads and countless problems, and I realized I'd gotten too carried away and wasn't picky enough with what I downloaded. It would take me a little more than half an hour to go from inserting the disc to entering a household, and believe you me, when something retarded causes a crash after all that, you become just a tad incensed.

So I'm trying to be more selective now, and I'm focusing mainly on creators that have established good repuations for stable, worthwhile mods [+3500 Aspiration] (yes, that was fulfillment of the "WooHoo with JM" Want). On a side note, it was surprising to see just how many of those 5,000 downloads that looked great in little screen shots were actually horrific monstrosities in the game (and even game-breakers, in some cases). And ohhhhh, the headaches Pets has caused for non-Pets users like me.

Anyway, thanks again for all the help, Joe! Mucho merci!

Invisigoth:
Quote from: JCSpencer on 2007 October 13, 04:56:43

As for the Director's Cut suggestion - that tends to be opposite my general modus operandi [+1 Look Smart point, +1000 Aspiration]. I like to download pieces at a time, even if I find I have everything in the end anyway. For one, I feel like I have a little more control, and have less to go through if a problem arises. Now, I'm not saying there are problems with JM's work, but obviously everyone's tastes vary, and I could have already downloaded something else that may conflict (but no kitten/puppy killers here. 'K, thx.) However, I have, for the most part, read the descriptions of virtually every one of the files that are included (fortunately RTFMs are included for most of the files, there or in other places); and for anything I don't fully understand, I have sense enough to ask about it, such as is evidenced by our little tête-à-tête [+1000 Aspiration].


The way that you are going about this reminds me of how I did it at first. I didn't want even one unnecessary mod in my game. Now I am using almost every single hack by JM. You probably will end up doing the same thing eventually. But I understand why you are doing it this way and I respect that. I think that it's really important to know every single mod that you have, what it does, where it came from, and where it's located. My organization system for CC is almost identical to yours. Organization is critical if you're going to be downloading things that muck around with game code, IMO.

Quote from: JCSpencer on 2007 October 13, 04:56:43

As for Macrotastics, one thing I worry about is that I won't be able to do things my way anymore, or at least not in the way that I like doing them. For example, since you mention skilling, I handle my Sims in a very specific manner every single time. When it's time to work on skills, I make sure they every motive is pretty much maxed out (other than energy or environment). Then I have them plop on their helmets (if they can) and start studying in a particular order. First focus is on job-related skills. I always make sure they have at least 1 point higher than the current requirement. Don't ask why, I just do. When that is completed, they are to work on all their other skills, but only 1 point at a time. Get Cooking to 1 point, then work on Mechanical; get that to 1 point then work on Charisma, then Body, et cetera. Once all are at 1, go back through and get them to 2, and then 3, and so on. It may be unnecessary, it may be trivial, but it's just the way I'm used to doing it and the way I like doing it.


That's the beauty of macrotastics. You can stack macrotastics commands in the queue, so you can say skill/cooking and the sim will put on the thinking cap and start skilling. After that you've lined up skill/cleaning, skill/body, macro/clean (makes them clean everything that needs to be cleaned), macro/pay bills. If you kill the macro cooking once they've gotten the skill point they'll move onto the next activity. They will automatically take off the thinking cap if their aspiration falls into the green. I mentioned macro/clean because it's one of my favorite parts of macrotastics. You'll never have to worry about that one plate that a stupid guest dropped out in the back yard for no apparent reason getting forgotten and developing roaches. Macro/clean will also automatically compost trash if you have a composter on the lot so you don't have to worry about them wasting valuable material.

Quote from: JCSpencer on 2007 October 13, 04:56:43

As for BUY, sleep clocks, auto-socialization, and the like, well I pretty much already act as those objects, so installing them would simply mean less clicking. However, clicking doesn't really bother me that much. Makes it feel more interactive. Besides, if I had all this automation, what's left to do? Unless I have the wrong idea about how Macrotastics works.


You don't have to use any parts of macrotastics that you don't like or want. BUY is critical, once you've played with it you'll never go back. Yeah, it's mostly less clicking but you can also use it in conjunction with APO (authorized personnel only) to keep guests out of family only bathrooms, you set the toilet paper on to "deny guests" and if you want to make sure that they absolutely don't get into the bathroom set APO as well. Then you don't need to worry about your sim being unable to get into their own freaking bathroom. It also helps keep your guests from peeing on the floor because they'll get "pulled in" to the appropriate bathroom.
I also used to think that with all of the automation I'd have nothing left to do. But it's not true at all. I can set one sim to do exactly what I want and then pay more attention to another sim without worrying about the first sim dying or setting the house on fire. The first sim will be doing exactly what they are supposed to be doing when I return to him. These hacks are especially useful for large households because it makes everything easier to micro-manage. Plus, isn't it annoying to knock those stupid autonomous actions out of the queue?

Quote from: JCSpencer on 2007 October 13, 04:56:43

Auto-socialization presents another problem for me. I can get my relationships to 100 STR fairly quickly, and best friends soon after. The secret (well, not much of a secret I guess) is to use lots of flirting, and to only use the same command once or twice, but to use as many as possible. You tend to get double plusses the first time you use most of the interactions (sometimes on the second use as well, or if it's been a while). Plus, I also learned (the hard way) not to use an interaction as soon as it appears, because it usually appears well before you can use it successfully without turning off your companion. In a day, I can usually make several good friends, and then I simply wait a few Sim days (phoning them to touch up any that are getting low or weren't high enough); when the LTR score rises to 50, and a single phone call makes them best friends.

Now here's the problem: I flirted everyone into my favor (talk about manipulation), which means I've got a lot of crushes out there. I have to be careful where I go and who I'm with, and if I let my Sim autonomously interact with another Sim, chances are he'll end up flirting with a former crush while he's around another former crush, or worse, while he's with the person he's really dating/engaged to/married to. Thus I almost never let Sims autonomously socialize, and I rarely invite former crushes over to parties (unless time has finally killed the pink heart, but that seems to take forever).


Autosoc comes with three options on the target sim "socialize friendly", "socialize unfriendly", and "socialize romantic". If you select the first option they will not attempt to flirt or otherwise romance the target sim. They will only choose appropriate interactions that have a good chance of being successful. It will stop at 100 STR. The phone hack understands "cooking" LTR so when you use "call friends" it will skip over the friend with a high STR and a low STR until the STR drops down to around 50 or until the LTR has reached 50.

Quote from: JCSpencer on 2007 October 13, 04:56:43

I like control. [...] The only time their schedules tend to vary is with work, school, off-lot activities, or during play time, but even though they aren't always doing the same thing, I make sure they are doing exactly and only what I tell them to do (or I end up cussing like a sailor, since I am one, when they deviate - damn mp3 players and handheld games).


That's just it, macrotastics = no more deviations from your obsessive control.

Quote from: JCSpencer on 2007 October 13, 04:56:43

I honestly don't understand why I would want to do that, though. "The more, the merrier," is my motto. The way I see it, every Sim I turn away is a Sim from whom I could be gaining stars and, more importantly, simoleons. Plus, with sales encompassing most of my life's work experience, I couldn't think of very many realistic locations where clientele would be truly limited.

A gay/lesbian club, a brothel/strip club with workers of one gender (you can allow only gay men and straight women for example), a vampire club, a teenage hangout (so that your teen sims can meet potential mates without being harassed by adults), a bar (only adults), as you mentioned an extremely expensive store (right, no poor people, but would you really want children there too?). There is an add on hack for the customer selector that looks like a little clock which can be used to control the customers allowed based on time as well. So you could have a kid friendly environment during the day but ban children after say 11 PM. You can also change the settings whenever you want. So maybe you want to have an elder only dance at your club. Set it to elder only and when you've finished set it back.

Quote from: JCSpencer on 2007 October 13, 04:56:43

I had over 5000 downloads and countless problems, and I realized I'd gotten too carried away and wasn't picky enough with what I downloaded. It would take me a little more than half an hour to go from inserting the disc to entering a household, and believe you me, when something retarded causes a crash after all that, you become just a tad incensed.


I have a four year old computer and virtually all of JM's hacks. His hacks are always as small and lightweight as possible. With nothing but JM's hacks in game my load time is not noticeably impacted. It's all of the other types of CC that start to add up really fast, IMO.

Oh yeah, another random thought. Have you ever had that one sim who always comes to your business lot, never buys anything, and spends the entire time harassing and bothering your actual customers? BRY's "bugger off" option will kick that sim off lot without you needing to find a playable and walk them over to the annoying sim. You can also toggle the open/close without your sim having to walk over to the sign which I find convenient.

JCSpencer:
Wow, big response! Thanks, Invisigoth, and nice to meet you. :)

Quote from: Invisigoth on 2007 October 13, 19:21:40

The way that you are going about this reminds me of how I did it at first. I didn't want even one unnecessary mod in my game. Now I am using almost every single hack by JM. You probably will end up doing the same thing eventually. But I understand why you are doing it this way and I respect that. I think that it's really important to know every single mod that you have, what it does, where it came from, and where it's located. My organization system for CC is almost identical to yours. Organization is critical if you're going to be downloading things that muck around with game code, IMO.

Glad to know I'm not the only obsessive compulsive here. And to be honest, I've already downloaded probably 2/3 of JM's hacks from the archive. But there's another reason I do this too. By playing a few at a time, I get to know what they do and familiarize myself with all the options. If I download, say, his entire DC pack, I'll have a whole bunch of new content I don't know anything about (and probably will end up not discovering since it will be all over the place). That was one problem I had before. I went from my 2nd new install to those 5000 downloads I told you about. Even after weeks of playing, I was still finding stuff (but what irked me was half of it was in the wrong catalog spots, and took me forever to find if I saw it once by mistake and then wanted it again later). Even if I do end up with all the (compatible) hacks from JM, TJ, Syber and others, at least I'll know what each does, and which one I specifically want to remove if it's not for me. And on that note, I am eternally grateful to JM et al for actually labeling the packages with what the mod does, not generic crap like hexadecimal or a single word... "red.package." Um, wtf is that?

Quote from: Invisigoth on 2007 October 13, 19:21:40

That's the beauty of macrotastics. You can stack macrotastics commands in the queue...

I guess I misunderstood what Macrotastics was about. But I have to ask... if it does the same thing I'm already doing, why do I need it? Wouldn't this be more for people who can't stand the tedium of micromanagement? And is that "take off helmet when green" thing part of the mod, or at least controllable? I don't want them taking it off if they turned green, 'cuz then I gotta work up asp to get it back on. Only want them to take it off when they're done skilling altogether. And I never really worry much about cleaning since I always have a maid, and I always make each Sim clean up after themselves as they go. Of course, if there is cleaning needing to be done, I tend to reserve it as "punishment" for anyone that misbehaves (although the biggest misbehavior was whining, which may no longer be an issue thanks to JM). God I love virtual punishments (especially the time-out-till-you-wet-yourself box)...

Did I mention that I babysit IRL? Gimme a call.

Quote from: Invisigoth on 2007 October 13, 19:21:40

You don't have to use any parts of macrotastics that you don't like or want. BUY is critical...

I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes).

Quote from: Invisigoth on 2007 October 13, 19:21:40

I also used to think that with all of the automation I'd have nothing left to do. But it's not true at all. I can set one sim to do exactly what I want and then pay more attention to another sim without worrying about the first sim dying or setting the house on fire. The first sim will be doing exactly what they are supposed to be doing when I return to him. These hacks are especially useful for large households because it makes everything easier to micro-manage. Plus, isn't it annoying to knock those stupid autonomous actions out of the queue?

Sometimes, but I rarely have a Sim without a full queue (and thus few autonomous actions), except for the annoying bugs and events that would knock everything out of queue (most of which can be eradicated thanks to the MATY crew). I rarely play large households, mostly 2 Sims that have 1 or 2 kids. I let the kids grow up, go to college, and then it's virtual party time for the folks. Of course I avoid larger families just because it becomes a logistical nightmare, for which case JM's mods DO sound more appealing. Maybe not having experienced 8 controllable Sims at a time, I'm not able to truly appreciate what Macrotastics does?

Quote from: Invisigoth on 2007 October 13, 19:21:40

Autosoc comes with three options on the target sim "socialize friendly", "socialize unfriendly", and "socialize romantic". If you select the first option they will not attempt to flirt or otherwise romance the target sim. They will only choose appropriate interactions that have a good chance of being successful. It will stop at 100 STR. The phone hack understands "cooking" LTR so when you use "call friends" it will skip over the friend with a high STR and a low STR until the STR drops down to around 50 or until the LTR has reached 50.

Okay, that sounds prett cool then. I do have the phone hack, which I think I'm going to enjoy. That was one of the few things I hated dealing with. It's such a pain to keep switching between the Sims you are watching motives on, then to the Sims on the phone that require you to look through the acquaintances window to find friends that keep jumping around based on whose on the phone, who's on the lot, their relationship scores (which are constantly changing since I'm talking to them), etc. And then having to check the motives of the Sims on the phone who just hung up and now I have to go digging to see if they got the STR high enough or if I have to call back. And then dealing with the 30-second phone calls followed by a hang up just because Social motive was already maxed out. Definitely going to love the phone hack. Auto-soc... I might check that one out too.

Quote from: Invisigoth on 2007 October 13, 19:21:40

A gay/lesbian club, a brothel/strip club with workers of one gender (you can allow only gay men and straight women for example), a vampire club, a teenage hangout (so that your teen sims can meet potential mates without being harassed by adults), a bar (only adults), as you mentioned an extremely expensive store (right, no poor people, but would you really want children there too?). There is an add on hack for the customer selector that looks like a little clock which can be used to control the customers allowed based on time as well. So you could have a kid friendly environment during the day but ban children after say 11 PM. You can also change the settings whenever you want. So maybe you want to have an elder only dance at your club. Set it to elder only and when you've finished set it back.

I tend to play with stores that are mostly for anyone that shows up. I haven't really had the desire to do a selective store, but if I do, then I can certainly keep this in mind. Having children around hasn't really become a problem for me, but then again, my townie count isn't that high yet. Maybe it will? After all, for all I care, these people can sit around all day and not buy a thing if they want to. I'm racking in the bucks with the bandatron. But usually they do buy, and buy a lot (this seems to be directly related to how many items you have - the more the items, the more people will shop; the fewer the items, the more they tend to lollygag). Running the businesses is one of my favorite parts of the game, but unfortunately one of the most borked in my opinion. I do hate how I can leave at 8 to go open the store, close at 6, come home and it's still 8. So now that Sim is exhausted and it's still the start of the day. Maxis didn't implement that very well. Home businesses alleviate that problem, but then limit some of your selections in the catalog (equally annoying, and without any merit). But I digress.

Quote from: Invisigoth on 2007 October 13, 19:21:40

I have a four year old computer and virtually all of JM's hacks. His hacks are always as small and lightweight as possible. With nothing but JM's hacks in game my load time is not noticeably impacted. It's all of the other types of CC that start to add up really fast, IMO.

I do like that aspect of his mods, certainly. While reading the many threads, I saw several mentions of fairly large drops in file size where he had cleaned out a lot of useless miscellany, so it's nice to see he's conscious about that sort of thing (whereas others couldn't give a damn). It's one of the things that attracted me here. Always good quality, no B.S. Well, not from the hacks anyway.

Thanks for all the great tips and suggestions, Invisigoth. I really appreciate it. You guys are great over here! Well, everyone other than JM.

vcline:
Quote from: JCSpencer on 2007 October 13, 20:27:29

I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes).

Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out?  The best part of BUY is that sims immediately vacate the bathroom when they're done.

Zazazu:
Quote from: vcline on 2007 October 16, 18:26:17

Quote from: JCSpencer on 2007 October 13, 20:27:29

I don't know if I'm just lucky, or that much of a control freak, but I've never had a problem with bathrooms. Especially thanks to whatever EP introduced lockable doors. Never had a guest anywhere I didn't want one. And never have clogged bathrooms since I decide when they get to go (clogged bathrooms, no; clogged toilets - yes).

Do you never have a problem with guests at a party hanging around chatting in the bathroom and a sim who needs to use it has to shoo them out?  The best part of BUY is that sims immediately vacate the bathroom when they're done.

The easy solution is to never have parties. I mean, why would you invite a whole bunch of people over just so you can feed them and they can dirty your toilet & dishes? This makes no logical sense. Go to parties, don't throw parties.

Bathrooms have never been an issue for me. Most bathrooms in my houses are large enough that shooing doesn't cause a huge traffic jam. I usually keep one large potty on the first floor, then lock the second floor access for family only. As for businesses, I don't use community time project, so I freeze motives. Nobody quits, nobody pees.

Navigation

[0] Message Index

[#] Next page

[*] Previous page