Wants & Fears Sanity "Death To All Nesses" Public Beta Edition

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JCSpencer:
Quote from: Zazazu on 2007 October 12, 18:17:29

And yay for JCSpencer's power-lurking. You want the phone hack. Trust me.


LOL. I already grabbed that one. Sounds awesome. It's hard to choose because there are so many good ones, and although I don't need some of them, the only reason I don't choose more is because sometimes I only want 1 part of the mod, but don't want the rest of it. So I figure I'll just keep dealing with the 1 thing.

So far I have the anti business decay, auto yak, biotech fix, crumplebottom fix, don't wave at me, door jam fix, fitness 4 all, no corrupt death, no unlink on delete, phone hack, plumbing breaks less (oh my god that was making me pull my hair out and scream endless profanities!), remote business fix, romance urnstone fix (although I haven't had to need it yet), smarter cashier (for dumber Sims), and now wants/fears sanity. If you couldn't tell from my incessant prattling above, I love running businesses.

Directly related to this mod, I have a question. I also just downloaded syberspunks adult wants enabled for teens w/random flirts, but it says it will conflict with JM's Wants/Fears Sanity, but also says I can keep WFS as long as his loads last, so I changed the name of his (syberspunk's) file to add a "z" to the end. Is that okay? It sounds like JM has added more stuff since teen-enabled adult wants (the date on this one is newer than the date on syberspunk's mod, it seems), so I think I want to keep both. I think. Kinda new to the hack scene. Was always afraid of them, but JM and the others here at MATY have pretty good reps for stable mods, so I'm going to try some out. That and I'm sick and tired of dealing with the broken POS that Eaxis pawned off on us.

Quote from: jsalemi on 2007 October 12, 19:41:32

Yea, I forgot all about that one -- good call, MD!


Very good call! I forgot about that one. Thanks MissDoh!

Emma:
Quote

I also just downloaded syberspunks adult wants enabled for teens w/random flirts, but it says it will conflict with JM's Wants/Fears Sanity, but also says I can keep WFS as long as his loads last, so I changed the name of his (syberspunk's) file to add a "z" to the end. Is that okay?

That's what I do. Well I add a 'z_' to the start of the mod. Welcome btw, I love your avatar ;D Please do not mention mine :P

jsalemi:
Quote from: JCSpencer on 2007 October 12, 20:27:07

So far I have the anti business decay, auto yak, biotech fix, crumplebottom fix, don't wave at me, door jam fix, fitness 4 all, no corrupt death, no unlink on delete, phone hack, plumbing breaks less (oh my god that was making me pull my hair out and scream endless profanities!), remote business fix, romance urnstone fix (although I haven't had to need it yet), smarter cashier (for dumber Sims), and now wants/fears sanity. If you couldn't tell from my incessant prattling above, I love running businesses.



Oh man, there are a bunch of JMP's hacks that are critical fixes you should have, and others that fix many annoyances with the game.  Of the top of my head, you should have antibagthrow (esp. if you like running businesses), antiprankhack, antiredundancy, antiwatchout (if you have NL), autosoc, breakupfix, carpoolfix, comm-skilling, crumplefix, dramafix, marriage-postmortum - the list goes on and on.  Check the all hacks directories in the Archives here -- there's a lot of JMP hacks in the directors cut that you really should have to fix bugs in the game that were never fixed, and other annoyances (dontwaveatme is a good example) that will drive you bats after a while.

And one you used Macrotastics, you'll wonder how you played without it.  Same with BUY, and especially BRY if you play a lot of businesses.  Oh, and the customer selector is a must for businesses. And you should plop a lot debugger on every lot, because you'll find you can't live without the problems it can fix.

Do a search in these forums on 'critical', and just see the number of hacks that pop up (that's why the color-coded bar exists on the top of each description).  Really, the best thing to do is to put the whole Director's Cut in your game, and then just remove the ones you don't want -- that way you'll be sure to get all the ones that fix bugs and major annoyances. :)

JCSpencer:
Quote from: Emma on 2007 October 12, 20:38:04

That's what I do. Well I add a 'z_' to the start of the mod. Welcome btw, I love your avatar ;D Please do not mention mine :P


Thanks, Emma! And whatever do you mean? It's not like *I* haven't made out with Goopy, too. :P

...

On second thought, just ignore that.

Quote from: jsalemi on 2007 October 12, 21:42:30

Oh man, there are a bunch of JMP's hacks that are critical fixes you should have, and others that fix many annoyances with the game.  Of the top of my head, you should have antibagthrow (esp. if you like running businesses), antiprankhack, antiredundancy, antiwatchout (if you have NL), autosoc, breakupfix, carpoolfix, comm-skilling, crumplefix, dramafix, marriage-postmortum - the list goes on and on.  Check the all hacks directories in the Archives here -- there's a lot of JMP hacks in the directors cut that you really should have to fix bugs in the game that were never fixed, and other annoyances (dontwaveatme is a good example) that will drive you bats after a while.

First of all, thanks for all the great advice! I really appreciate it. You definitely are a very helpful, friendly bunch. *hugs* I checked out almost all of JM's hacks (and I forgot to mention that I also DLed the lot debugger). I didn't take some of them though because I didn't like some or all of the effects, at least not for my play style.

Antibagthrow: I didn't take it because I never experienced the instant-throw-because-the-line-is-blocked problem. My customers usually throw bags after several minutes of waiting for my Special Olympics cashiers.
Antiredundancy: Skipped this because it said "Critical for BV" in title which I don't have, but didn't realize it affected earlier games, so I just downloaded it. Thanks!
Antiwatchout: Didn't take it because it's usually not too much of a problem for me. I'm usually playing at normal speed, and I've found that if I put the driveway on the far right side of the property (when facing from the street), meaning the driver has to go left to get to the mailbox or the front door, I don't usually encounter the cancelled out actions. Even when I do, I'm used to it, and always wait a few seconds before issuing a command to anyone exiting a car. I might still check it out later (but like I said, hacks are new for me and I want to start slow with stuff I really need or want).
autosoc: While it looks handy, I am definitely a micro-manager when it comes to the Sims. I like telling them who to talk to, what to say, what to do, what topics to discuss. Everytime I let them do their own socializing, somebody ends up getting furious, and someone else gets slapped.
crumplefix: Got it. :)
dramafix: This is the drama professor/met self fix, right? I don't really pay any attention to memories, so since I assume this is simply a memory fix, I didn't bother with it. I never understood what was so important about the memory thing anyway (other than the fact sometimes they cry, fret, get angry about or simply remember an event sometimes).
dontwaveatme: Got this one too. :)

As for antiprankhack, breakupfix, carpoolfix, comm-skilling, and marriage-postmortum: I can't seem to locate them (other than being referenced in other threads, but without links). But I do seem to recall reading in one of the threads last night that comm-skilling was being redone, or fixed, or something? And does the carpoolfix refer to the comm lot carpool fix by syberspunk? If so, I opted not to get it because I rarely encounter this bug (in fact it's only happened to me once) and I'm not terribly bothered by it. Although I do like the potential for only some Sims leaving. It never made sense that Maxis decided comm lot visits could be only with all or one, nothing in between.

EDIT: Just found some of the ones you mentioned.
Antiprankhack: Am I missing something here? I've seen this talked about on several threads, but I've only ever seen one issue with pranking, and that's the stupid cow that keeps setting off the water sprinklers at my university. I have never seen water balloons, and I don't ahve to worry about snowballs because I don't have Seasons yet. *sniff*
Carpoolfix: I don't have any of the listed problems that I've ever noticed, so I'll pass for now.
Marriage-postmortum: Well, I haven't had to deal with this at all, but since I would eventually like to get a family line started, I downloaded it to prevent any issues in the future. Preventive maintenance. :)

I still can't find comm-skilling or breakup fix however. Maybe I'm just more retarded than people give me credit for.


Quote from: jsalemi on 2007 October 12, 21:42:30

And one you used Macrotastics, you'll wonder how you played without it.  Same with BUY, and especially BRY if you play a lot of businesses.  Oh, and the customer selector is a must for businesses. And you should plop a lot debugger on every lot, because you'll find you can't live without the problems it can fix.

Didn't grab those for similar reasons as above. My play style is micro-management. I watch and control everything my Sims do (and thus play 80% of the time at normal speed); why I keep free will on is beyond me, because I usually end up screaming and cussing at them. Nobody does anything unless I tell 'em too, or else they get sent to time out (a nice little box I make at the back of the property with no exits); granted it doesn't do jack, but it makes me feel better when they pee themselves and then I let them out. Yeah, I get kind of a God complex going when I'm playing Sims. In regards to BUY, I never have bathroom pile-up issues, mainly because they don't go unless I tell 'em too and have 3 or 4 terlets in every house. And as for BRY, to be perfectly honest with you (and this is just between you and me, so don't post this anywhere JM can see it), I don't really understand what the hell the BRY mod does, mainly because JM is a fat obstreperous jerk and gave only "In Soviet Russia, you do not run business, business runs YOU!" as the frickin' description.

Quote from: jsalemi on 2007 October 12, 21:42:30

Do a search in these forums on 'critical', and just see the number of hacks that pop up (that's why the color-coded bar exists on the top of each description).  Really, the best thing to do is to put the whole Director's Cut in your game, and then just remove the ones you don't want -- that way you'll be sure to get all the ones that fix bugs and major annoyances. :)

If you can't tell, I'm a little obsessive compulsive. For example, right now I have an Excel spreadsheet open in another window while I search for and download files in even more windows (God I hate tabs; I like separate windows dammit). Every time I download something, I enter the name of the file/archive, where I downloaded it from, who the author is, and the name of every .package file inside the archive. Then I extract the contents to a series of subfolders sorted first by type (recolor, buy mode, build mode, hack/global mod, food, career, or CAS), then sorted by the website I got the mods from, and in some cases, further sorted by the author. I will never be one of those people that doesn't know where any one of my files came from.

So yeah, I tend do more work than is necessary, all the time, and I usually work backwards from what you suggested. Putting in what I want now, and coming back for other stuff later. Plus to tell you the truth, I'm redoing my Sims game from a different angle - less = more. I just wiped out everything and am restarting from scratch because I had over 20,000 files in my DL folder (something like 3GB or so) and the game was running slower than molasses uphill in winter. So I'm really trying to avoid the "grab everything because who knows when I'll need it" mentality. That's what got me so many files before, and a game that wasn't that much fun anymore (and that crashed repeatedly, and required 30+ minutes to get back into it again just to experience another crash).

I hope I don't sound like I'm being overly critical or rude to you. I really do appreciate the suggestions and help, believe me! I just like to talk. A lot. Which means you don't have to worry about me being the quiet-type obsessive compulsive that doesn't kill people just because it's too messy.

Anyway, thanks again!

jsalemi:
Off the top of my head, dramafix is needed because the met-self memories are a very bad thing.  Like some of the other things we've said are VBTs, it doesn't cause problems right away, but does have a ripple effect that can eventually blow up your hood.

Many of the hacks aren't found in individual files; they're only part of the Director's Cut package.  There's a thread in the Armory (don't know why I kept saying archives)  that documents most of them, and if you're not sure, someone here can tell you what they do.

See, macrotastics is PERFECT for micro-management.  You tell the sim to go skill, and they go skill until their motives drop enough to make them stop.  Then they'll take care of their motives (BUY for the bathroom, sleepclock for sleeping, something to kick for fun, they'll eat on their own), and go back to skilling. You tell them to make friends with someone, and they'll keep yacking/joking/busting a move/whatever until they're friends. And if you want them to absolutely not do anything you don't tell them to do, put them on Power Idle, and they'll go sit quietly somewhere until you tell them what to do (other than taking care of any motives that need taking care of).  Pescado may be the ultimate micro-manager -- he DOES play with Free Will off all the time, so mods like this are made just for that reason.

BRY makes running a business with employees easier, since you can't really control non-family employees. It works in conjunction with macrotastics and BUY so that the employees do whatever job you tell them to do (i.e., Be Cashier or Be Restocker) and to take care of their motive needs when necessary so they don't leave early or quit on you.  And it has some handy utilities that let you set the job for the owner when you visit the lot with other sims (treating it as a comm lot), and let you adjust an employee's wage without having to drop everything, go find the employee, stop whatever they're doing and give them a raise.

The customer selector is a must for any owned business, because it does just what it says -- it controls the customers you allow at the business.  Want only rich sims -- ban the poor.  Ban pets so they don't disrupt your customers (that's about the only default setting).  Hate serving zombies, or having customers turn into werewolves in the middle of a sale? Ban em.  Want you downtownies to shop at your business?  Allow them.  Same with your YAs from Uni.  Want to make a teens-only coffee shop?  Ban all other age groups. And so on, and so on...

Really, just give them a try for a couple of days.  Make a backup of your hoods first, put them in, and see how they work.  If you don't like them (or they cause something you don't want to happen), take them out and restore the hood.  I'm betting you won't take them out. :)

(Oh, and comm-skilling is here. Unless otherwise stated in the description or RTFM, BV hacks are compatible with all prior EPs.)

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