Wants & Fears Sanity "Death To All Nesses" Public Beta Edition

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dizzy:
Is there a way to kill those Invite $Subject Over where the sim is on vacation and the $Subject lives in the normal part of the hood?

JCSpencer:
As long as we're posting a "wish list" of sorts, I would love to see some OFB-related wants done away with (or fixed, or whatever the hell it is you do around here). Specifically, I'd love to see buried the wants to hire every frickin' person my Sim is friendly with. Six frickin' slots, all of them constantly clogged with "hire so-and-so" wants. And with the few times that this repetitive nonsense is broken, it's for equally-retarded wants to sell something to someone that isn't even on the property, or better yet, when the shop is closed and my Sim is back at home. For days on end my wants are cluttered with this stuff and it's getting really damn annoying.

I also don't know if anything can be done about this, but what's with the fixation Sims seem to have with couches/love seats/living chairs? How many frickin' seating choices do you need, for God's sake? It just so happens the house I made is based off of my late grandfather's, and he had a couch and two living chairs in the living room; a couch, love seat and living chair in the family room; living chairs upstairs; and a love seat in the basement. But I also added love seats on the patio, back deck and in the garage. So that's two couches, five love seats, and six living chairs, but they are still demanding §600 living chairs and §900 love seats/couches... and every damn seat in the house is worth more than §1000 apiece. Oh and the fixation with §500 counters gets a little annoying too.

However, I don't want to seem ungrateful for the W/F you've killed thus far, and although I wouldn't dare thank you, if I understand correctly, a goat sacrifice is the correct response.

Karen:
Quote from: JCSpencer on 2007 October 12, 07:33:39

What's with the fixation Sims seem to have with couches/love seats/living chairs? How many frickin' seating choices do you need, for God's sake? It just so happens the house I made is based off of my late grandfather's, and he had a couch and two living chairs in the living room; a couch, love seat and living chair in the family room; living chairs upstairs; and a love seat in the basement. But I also added love seats on the patio, back deck and in the garage. So that's two couches, five love seats, and six living chairs, but they are still demanding §600 living chairs and §900 love seats/couches... and every damn seat in the house is worth more than §1000 apiece. Oh and the fixation with §500 counters gets a little annoying too.


The problem, I think, is that you keep *fulfilling* their wants for chairs/couches/etc, which only makes them roll up more wants for similar items.  Stop giving them every single object they roll up a want for, and eventually they will start rolling wants for other things.

Karen

J. M. Pescado:
Buy wants are long, complicated, instantaneously satisfiable, and free, so I consider the harmless except when they materialize in cases which are unsatisfiable, like when the non-controllable sim rolls them on a date (buying the item has no effect). This may or may not have been squished already.

jsalemi:
And really, you can just buy the item and stuff it in the sim's inventory, to be sold at a later date when they need the money back. :)

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