How do people have sims die of disease?
sanmonroe:
Seriously, other than random bugs how the hell are people that bad at the game anyone ever dies from food poisoning or illness?
I have tried several times to just allow someone to die off and they always get better.
Last night I was playing a fairly new family and was busy being pissed off about the 2 sets of twins in a row (teach me to pretend my sims are rats and knock them up right after labor). This retarded kid goes and eats rotten food and gets food poisoning. Now I never liked him anyway, he was a pleasure sim with a 1 in active/lazy and max in playful.
Being pissed off I decided he would become a teen tragedy and sadly pass away. I allowed him NO comfort for 12 days ,he only passed out on the lawn, he crapped his pants numerous times, no one would play with him, nope no death. He was getting ready to transition to YA/A and still just fine, low aspiration but completely safe, plus he wasn'tvomiting anymore.
How the hell do people complain about something that I can't even get to happen when I want it to?
In the end I did this:
To kill him I had to decide he was a different type of teen tragedy and would OD. So I made him play with the noodle soother (ex) and crystal meth...er the energizer and let him die on the lawn. Then because I still hated him, brought him back as a 1k zombie, sent him to college and failed him out, then made him have a homosexual experiance with a vampire, who bit him, then invted him over to watch him woo hoo with a woman, breaking his zombie/vampire heart. On the plus side he did fall in love in college, first with a prostitute (who was the woman the vampire had over) but then found out he was a filthy furry and married the evil mascot. Their home life was going well, but then he was probed and just popped out an alien butt baby.
DuzzyGirl:
An alien butt baby? lol That phrase is priceless. Thanks for the giggle! :D
Gus Smedstad:
Pre-University, I got sick of some of the ugly townies, so I created "The Cemetary" inhabited by Chris Caretaker and Beatrice Caretaker. This lot was a fenced in cemetary with a tiny one-room plus bathroom house in the corner for the Caretakers. The elder married couple were nasty as they could get (0 Niceness) and would invite any ugly townie who wandered on to the lot in, and then fence them off. Chris would paint souvenir portraits of each townie they starved to death.
For variety, a couple of times the Caretakers would become good friends with a potential victim and Propose they Move In. I tried alternate deaths with the controllable townies, such as food poisoning, the flu, and cloud viewing death-by-satellite. Nothing worked except good old fashioned starvation.
Premature death is very, very difficult in The Sims 2. I was truly astonished at how long starvation takes. When the bar is almost entirely red and looks life threatening, you've got at least another 6-8 hours. The only real unexpected deaths I've seen were a Sim dying from trying to repair a garbage compactor, and a Sim dying from being scared to death. Both I believe are from the 3-needs rule, where the shock zeroed 3 needs which were low before the critical event.
The Cow Plant clearly is in the game because Maxis realized how difficult and slow it was to deliberately inflict death.
- Gus
aussieone:
LOLOL......thanks for the laughs.
I dion't think the writers of Days of our Lives could have come uo with a better storyline ;)
buddha pest:
Quote from: sanmonroe on 2005 September 30, 19:41:26
How the hell do people complain about something that I can't even get to happen when I want it to?
People complain about this? Really? They must suck pretty hard.
I had to make more of an effort to be negligent enough to get a sim to die of disease than I normally have to make to keep sims alive. Probably would have been easier had I turned off free will though.
I was lucky enough to get a sim to die after about 4 days of no comfort rather than the supposed "about 10" you always hear about.
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