Can the horrible werewolf walk be fixed?

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Dark Trepie:
Or just regular old Def.

But in some cases, Def is usually the end result of adding Arm on top of Con.  But not all.

Tamha:
Quote from: Li'l Brudder on 2007 April 25, 22:35:35

Just for those of you who were confused:

Dex=Dexterity
Int=Intellect
Wis=Wisdom
Str=Strength
Con=?
Cha=Charisma

I will not, however, tell you where these are from.


It occurs to me that if someone needed this translation, they wouldn't know what a "dump stat" is anyway, so what good does it do to translate the abbreviations?

Khan of Wyrms:
Back in the day when I played with this Game Which Must Not Be Named, the hapless heroine would have failed a save vs. paralyzation/poison, which was often used in various situations as a generic save.  Since she would probably have been a 0-Level NPC, this would have made her chances of falling on the root in question almost guaranteed.  Dex would not have been a factor, unless the DM was free-thinking and open-minded and allowed a Dex mod to the save.  I'm not really that old yet, am I?

As for the werewolf walking, I don't mind so much.  What is terribly disappointing is that they stop the wacky walk to go up or down stairs and such.  What the heck is up with that?  If they can walk normal on stairs, why not all the time?  I just think that if they must have an outrageous gait, then they should also have a unique way of negotiating stairs.  Personally, I would much rather see a fix for that than see them just walk like normals all the time, although I admit that just having it one way or the other would be preferable to the way it is now.  Zombies have the same problem, and it makes the game execution seem sort of unprofessional, incomplete, and lacking.  (I should just say half-assed)

J. M. Pescado:
Quote from: Khan of Wyrms on 2007 April 28, 15:31:48

Back in the day when I played with this Game Which Must Not Be Named, the hapless heroine would have failed a save vs. paralyzation/poison, which was often used in various situations as a generic save.
I thought the traditional dexterity save, if you didn't go with a simple dex check, was Breath Weapon.

Khan of Wyrms:
Quote from: J. M. Pescado on 2007 April 28, 15:45:13

I thought the traditional dexterity save, if you didn't go with a simple dex check, was Breath Weapon.


I'm sure this could be, or at least it could be argued, in which case it would make the falling even more likely.  I don't remember using 'breath weapon' in such a way, but then again I don't remember much from the '70-80's with any clarity.  I think we used the 'paralyzation/poison' save as generic because it was easiest to roll.  Back then, everyone seemed to have their own ways of doing things, and 'house rules' were the 'rule of the day'.

Just to stay on topic, I think that somewhere, someone, a long time ago made a fix for the Uni-walk that a lot of people hated.  It might have been on MTS2, but I'm not sure because it did not interest me.  It might be worth it to check.

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