Fruitbowl of Awesomeness: Death To All Nesses Edition
Kyna:
Fallenangel what I meant was:
If you just downloaded the director's cut or just downloaded hacks from the hacks directory, then you may not have the fruitbowl hack in your game. It is an object, and won't be found in the director's cut or the hacks directory on this site. It can be found in the objects directory on this site - see the link in my previous post.
When you updated your hacks for Free Time, did you check the objects directory on this site for the Pescado hacks you use that are object-based?
spammer:
Sorry for resurrecting this thread but I've got a question/request for this object.
I really hate that annoying dialog for storing produce in the Juicer cause it's so much micro-managed.
Just wanted to know/request three things:
1. Would it be possible for an object (like the fruit bowl) to manipulate the way another object (like the juicer) works at in-game-time when placed in game (for example: in the same room/lot) - so that if the fruit bowl is not placed the juicer would behave as always?
2. Would it be possible to let the juicer handle produce like the fridge handles fish - making a fish meal with fish in inventory as ingredient - making juice with produce in inventory as ingredient? That would get rid of the need of that damn dialog
3. If the above two were possible - would it be possible to combine them and bring out a new version of the so awesome fruit bowl?
I would find out and do it myself but - speaking for me - modding Sims 2 (understanding the code showed by Sim PE) is much harder then modding Oblivion/FO3.
I'm curiously looking forward to any reply.
Ah yes - sorry for my bad English - if it's hard to understand I would be pleased to try and explain again.
J. M. Pescado:
Quote from: spammer on 2009 January 29, 12:25:42
1. Would it be possible for an object (like the fruit bowl) to manipulate the way another object (like the juicer) works at in-game-time when placed in game (for example: in the same room/lot) - so that if the fruit bowl is not placed the juicer would behave as always?
2. Would it be possible to let the juicer handle produce like the fridge handles fish - making a fish meal with fish in inventory as ingredient - making juice with produce in inventory as ingredient? That would get rid of the need of that damn dialog
3. If the above two were possible - would it be possible to combine them and bring out a new version of the so awesome fruit bowl?
This is POSSIBLE, but without very specific details of what you wanted EXACTLY, it is unclear as to how implementation would proceed. Since apparently you're the only one who knows what exactly you want, it seems that doing this is up to you.
spammer:
Well actually I wanted to ask you if you could add this feature to your awesome fruitbowl (or maybe a new/optional object - for those who are not interested in the new feature?)
Example:
You place that awesome fruitbowl somewhere in the kitchen and at runtime the fruitbowl will modify/manipulate all available juicers in the kitchen (or specific area?)
to additionally use fruits/veggies/boots from the inventory of the active sim (possibly business owner also?) to make juice.
I hope this explanation is better. If not I'll give it another try.
Now that I think about it... wouldn't it be less work to create just a global hack which does the job...?
Looking forward to your reply.
sloppyhousewife:
One question about selling fruits in bulk: Say, I want to sell differents kinds of packages (I intend to offer eggplants and apples as well as veggie juice packages). What about restocking? Will the restockers be able to tell them apart?
ETA: Excellent - thanks!
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