comm-skilling, debugger issues

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cwieberdink:
Quote from: dizzy-two on 2005 September 30, 00:28:52

Just a guess, but it is the common element in all your complaints, so far.


Oh, bummer.  I thought you could tell something from my error logs.  Do those not tell hat the problem is?  I don't know how to read them at all.

C

dizzy:
About the error logs, the relevant info is hard to understand.

"Error: Stack number out of range." <-- usually a parameter problem

The thing is, the Check Tree for "CT - Test - Enter Career Exclusive" is defined with 6 params. The error log also says:

"Params: 102 16896 -12871 0 31629 -13152" <-- 6 params

So, I can only conclude that the Simantics iteration pointer is somehow executing code that expects 7 or more params (either the code itself has been modified that way or the processor path is FUBAR by bad data/whatever).

I know what it is. :P

"     6: Verify - Person ID(neighbor in stack object person instance id (0x0)); true: 5, false: false"

For some weird reason, the game is checking whether random menu items (like "Food - Dessert - Layer Cake - Menu") can have Want a Job wants. The above line of code will also give the "Stack number out of range" error because it assumes that stack object (which is from param 0) is a neighbor ID (which is clearly not the case).

So, the Wants controller is freaking out over some bad data or something like that. It's only natural to assume that some previous action has caused the Wants controller to misbehave.

Actually, now that I think about it, the error log was just misleading. 102 should be a good value for neighbor ID. I honestly have no idea what's going on there. :P

MokeyHokey:
Motoki said:Quote

I've upgraded several non uni sims to uni status via the lot debugger and have not had problems.

I've upgraded about 27 and have had no issues with it at all.  I've had no blank wants since before NL, and those were traceable to dumping uni sims into pre-uni houses. *Shrug*

cwieberdink:
Quote from: dizzy-two on 2005 September 30, 00:49:10


So, the Wants controller is freaking out over some bad data or something like that. It's only natural to assume that some previous action has caused the Wants controller to misbehave.


could this be..... what?  I have not played this house with any custom objects in place, only the hacks aforementioned, so is it looking for something and not finding it?  Any ideas where I could start?  Should I just ignore it?  Or will my game burst into a BFBVFOS?

C

dizzy:
I'm thinking you have some larger issue to deal with than the Lot Debugger at this point. I have no idea what it could be. Maybe you had a bad install or something.

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