Black & White 2
Dark Trepie:
RTS = Real Time Strategy. Good examples are Starcraft and Warcraft 3.
Starcraft is still my favorite RTS. Ahh, the feeling you get when you have a mass fleet of Protoss Carriers level an enemie's base.... Its almost uphoric.
DuckSpeak:
I would go for starcraft over B&W1 anyday. Now Starcraft made it clear that it isn't realistic, and then stuck with it. B&W is fake in it's 3D ugliness, IMO. (Just like AoEIII - now let's be historical and zweihanders in the 1800's! ::))
sanmonroe:
Ok for those who want details. If you didn't follow the development of his last few games and the fan backlash you probbaly are unaware of how unlike the game he promoted up until release was from what came out.
Peter Molyneaux is one of the "Game gods" (Like Will Wright, Sid Meier, etc). He was the guy who made Populous, i.e. one of the founders of modern games who has continued on. He did a sequal to pop, then another sequal that was 3D and pretty good. Then the interweb became big and he became a minor celeb and ccould give interviews that people would read.
Unlike the Will , Sid, etc Peter is well known for speaking about his projects very openly. He is the opposite of Will Wright. Will only talks about things that are almost complete, rarely talks about hopeful features. If he cannot show it, he probably won't disscuss it. As with Spore, it was a complete sectet until he revealed it in a talk and had a playable late alpha version.
Peter is insane and promises HUGE things. His talks a month before a game release sound like a development wish list. The problem is, since populous, none of his games have lived up to their Hype. B&W1 was the best example. The bugs that destroyed your creature alone would make most fans cry with hate, but the fact that the game was immensly below what he was promising the month before was really bad. He siad he learned his lesson in an interview where he agreed he was "overenthusiastic" about hopes and ideas after B&W1.
He didn't learn though. Fable is another one of his games, and to be fair, fable was fun. However it was extremely short and matched very little of what he had been promising up until release.
After some fable backlash (and another interview where he promises to shut up) he seems to have learned and has barely been involved in the marketting of B&W2, so the hope is that the game will be very close to what is being advertized.
Carmelita:
What I liked about B&W was exploring the region you were in, training your creature, completing tasks, building villiages, and converting villiagers. I had an awesome time in the first couple of levels. What I did not like was competing with other gods, especially when it came to sending your creature to combat their creature. No, other god, I do not want to send my nice friendly cow to go fight your big slobbering wolf. She gets her ass kicked every time and I'm not into it. I spent a lot of time playing the first two levels and then quit once the focus became beating down other creatures. Apparently it's possible to beat the game as a good god, but I'm not sure how your creature is expected to ever win a fight if teaching it to fight ups your evil levels.
The game did have a lot of bugs, but the nice thing was that Lionhead released many, many patches. If EA is putting out B&W 2 that's enough to make me stay away, even if you guys weren't just saying that the focus would be more on fighting other gods.
Vesca:
My son is TOTALLY into this video game called World of Warcraft, and I mean totally. He has a fit when I tell him to get off the thing to do his homework or to eat or got to bed. I swear he lives for this give. I have to admit that it has some very awesome graphics, although I don't understand the game one bit.
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