Out of Stock signs misplaced
nataku:
I've saved community business lots with the owners on them and tried to visit the lot with another sim, it didn't work, said a saved game was in progress or some such, so I loaded that game sent the guy home saved it and tried again with the other sim. This time the sim was able to enter the lot and the owner and his employees were all present.
nocomment:
Sorry, I didn't make things clear.
Don't leave your owner at his store. Take him home, then go play another family. When they go to the owned lot, the owner will show up. Also, your employees will show up. They will all be unplayable, and act like NPCs.
Every time you visit the lot, it will reset. It will look exactly the way you did when you had the owner leave the lot. This is useful with the crafted items. Have your owner make one water wiggler and put it up for sale. Now someone can visit the lot and buy it. Then on the next visit it will be back and someone else can buy it. This means the owner only has to make one.
However, this brings up my other point. If you want your playable to buy the water wiggler and another sim gets it first, you're out of luck. If the owner doesn't have one in his inventory, he can't restock.
This doesn't apply to non-crafted items. The owner can always restock them. But he may wander off to clean the bathroom first, so you may have quite a wait.
I imagine if you have more than one cash register, but only one worker (the owner), you'll have a lot of unhappy customers. The owner will work one register, and customers at the other register will not get checked out. I would suggest only one cash register, or hire employees.
Employees should restock, clean, and work the registers. I haven't really used employees much. The best thing is to experiment. I've had a lot of fun letting sims buy their own things. My goth sim loves pink. Really. I used SimPe to make pics of the houses I built and let sims buy their own homes. My goth sim bought a pink house, a pink toilet, and a pink floral rug.
Zazazu:
Quote from: Scratch on 2007 April 10, 22:55:32
Quote from: sewinglady on 2007 April 10, 19:16:16
I have used "Move Objects On" to place multiple items on a display counter AND/OR the items placed for sale were custom items.
That was my theory at one point, but i've never used move objects to place things on a shelf... i figured if i had to cheat to get the object on the shelf then the sim would need to cheat to restock it...
I don't play businesses a lot, but I had this happen with cleanbots placed on the floor. One would display the restock sign in the right place, the other was in the corner of the back yard. However, there was shelving behind it. Maybe it's just that the rear has to be accessible for some illogical reason?
Scratch:
Quote from: nocomment on 2007 April 11, 17:56:14
Don't leave your owner at his store. Take him home, then go play another family. When they go to the owned lot, the owner will show up. Also, your employees will show up. They will all be unplayable, and act like NPCs.
This is where i got confused.... I've always assssuuuuuumed that the owner needs to be on the lot for another sim to visit the lot... so i tried sleepycat's advice and what you're saying now and i had a sim visit an owned lot but the owner wasn't there and it worked as if i left the owner there..... cool... that's what i want and i didn't notice any misplaced signs....
So... if i play the lot with the owner, i get misplaced signs..... if i play the lot with another sim, no misplaced signs... Stupid Maxis >:(
notveryawesome:
Another thing I've noticed is that, if you do not completely fill a shelf, this will cause the misplaced signs. For example, if your shelf holds nine items, but you only stock six items, leaving three spaces bare, this causes problems resulting in misplaced restock signs. I've also had problems with single crafted items (mostly robots) placed on the floor, but not with catalogue items (large plants, sculptures, etc), so there are definite issues with the crafted items. It's very frustrating.
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