FFS Director's Cut: More Awesome Than You
J. M. Pescado:
The compilation of the collection of everything I use, guaranteed not to make your game explode in a big fiery ball visible from space unless you have somebody else's hacks conflicting, because MY game hasn't exploded in a big fiery ball visible from space.
AL:
moreawesomethanyou.zip
DIRECTORY
FT:
moreawesomethanyou.zip
DIRECTORY
BV:
moreawesomethanyou.zip
DIRECTORY
SEASONS:
moreawesomethanyou.zip
DIRECTORY
PETS:
moreawesomethanyou.zip
DIRECTORY
OFB:
moreawesomethanyou.zip
DIRECTORY
NL:
moreawesomethanyou.zip
DIRECTORY
UNI:
moreawesomethanyou.zip
DIRECTORY
PanSola:
Hmm, I've noticed the Director's Cut is not a strict subset of the "All Hacks".
There are stuff in the director's cut that are not in the "all hacks", and vice versa too, unless the zip file name in the All Hacks directory differ from the .package name in the director's cut. I haven't got time to check indepth.
J. M. Pescado:
All Hacks comprises everything that has been released as a standalone hack. The Director's Cut comprises everything that I, the Director, personally use in my game. This includes a few obscure, unreleased extras, as befits any Director's Cut.
sotadragon:
Are these hacks compatible with InTeenimater and InSIMenator? I had both installed and everything was fine, but then when I installed these hacks and tried to play the game would crash after I went into a house. It didn't matter if I disabled the custom content, still crashed. But when I removed all my hacks from the downloads folder the game worked fine. It could have been something else I had installed besides InTeen or InSIM; I also had a couple of hacks from Marhis, but I was pretty sure they wouldn't conflict. I could be wrong.
Kyna:
There are InTeenified versions of Pescado's hacks, I presume they're now at www.Simbology.com. InTeen conflicts with just about everything, since it does quite a lot of things. It hasn't been updated for AL. If you're using AL or M&G, don't use InTeen.
InSim was updated for AL, but it wasn't beta tested in the way that earlier versions of InSim were, and the absence of Eric after he released the AL version suggests that it was unsupported from the moment he uploaded it (i.e. so no bug fixes for the AL version). I don't expect a version of InSim will be released for M&G. You'd be better off getting TwoJeffs' SimBlender, available at Simbology. It has most of the InSim functions and is supported.
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