Bump Mapping works with my Gforce 6800GT & Nightlife.

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witch:
Ok, I'll bite...
(hiss, bleh, etc)

1. how do you know if bump mapping is enabled?
2. Where are driver shaders and how does one force them to do anything?
3. What's a RivaTuner?
4. What's object specularity?
5. Would you expect a GeForce 5700 to show bump mapping?
6. Is this anything to do with anti-aliasing?

IgnorantBliss:
Quote from: witch on 2005 September 29, 05:39:04

Ok, I'll bite...
(hiss, bleh, etc)

1. how do you know if bump mapping is enabled?
2. Where are driver shaders and how does one force them to do anything?
3. What's a RivaTuner?
4. What's object specularity?
5. Would you expect a GeForce 5700 to show bump mapping?
6. Is this anything to do with anti-aliasing?


1. It may be hard to tell. For months I thought I could see bump maps, but turns out I didn't (I could see them in Bodyshop but not in the game). You can see the bump map effect on some clothing (but not all, since not all outfits have bump maps at all) where it makes the surface seem more 3D. A lot of sweaters that have a texture to them have a bump map. Also the bump map makes underwear look elevated from the skin even if the mesh itself is just flat. It may be hard to tell if you can see the bump maps or not, some comparison pictures with and without might help.

4. Object specularity gives the objects a reflective surface. Say, a table top looks shiny when the light hits it at a certain angle. The Maxis piano looks shiny when object specularity is working. Without it, most objects have a matte surface with no light reflecting off of it.

6. I don't think bump maps or object specularity have anything to do with anti-aliasing.

kathryn.mari.:
I am so thrilled with this!

I updated my 6800 Ultra with the 77.77 drivers (thanks for the rec. MokeyHokey ;) ) just before I installed NL, and when NL loaded I found I now had bumpmaps!  ;D

I wasn't sure if it was NL, the new drivers, or a combo of both, but whatever it was that enabled the bumpmaps, I am very grateful for!

Only thing now is, I have to rework some of my clothing to fix the texture maps that are showing thru improperly  :P

I hadn't noticed the loss of object specularity yet..I'll have to check that out. Thanks for the heads up on that, Ignorant Bliss  :)

linolino:
wow, cool, i didn't know the game had bumpmpas at all. actually i did'nt know at bumpmap were.

Now, are the bumpmaps one of the image files that is contained withing a clothing file? i mean, if i export a clothing file, i will get different image files for the texture, for the alpha and for the bumpmaps?

IgnorantBliss:
Quote from: linolino on 2005 September 29, 12:17:28

wow, cool, i didn't know the game had bumpmpas at all. actually i did'nt know at bumpmap were.

Now, are the bumpmaps one of the image files that is contained withing a clothing file? i mean, if i export a clothing file, i will get different image files for the texture, for the alpha and for the bumpmaps?


Yup, the bump map is the gray image file some of the clothing has. I think it's called a "normal" or something similar.

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