Celebrations confusion

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Dea:
Quote from: J. M. Pescado on 2007 April 04, 22:57:57

Quote from: Tigerlilley on 2007 April 04, 22:51:58

so my understanding of the "Dress your bridesmaid!" thing is that you have to go round to each house, have the bridesmaid buy the dress and set it as formal for them to show up at the wedding matching?

Ayup.


Well thats nothing new. It would be nice if you could change all their bridemaids dresses on the lot that the wedding is taking place without having to make each person kinda like making a uniform in OFB.

Scratch:
I installed it and it told me to run the pets cuz i haven't installed seasons yet.... and just did some building on a community lot and haven't seen any new objects yet...   :P

Kralore:
Quote from: J. M. Pescado on 2007 April 04, 23:01:18

Quote from: Kralore on 2007 April 04, 20:11:26

I just installed Celebrations Stuff Pack.  Instead of running the celebrations exe and using it's cd, like I expected, it's telling me to run Seasons.  The celebrations stuff is all there in the game.  Is the game running with Seasons objects.package or celebrations objects.package? Should celebrations be installed before pets and seasons for proper 100% functionality?
Hmm, this is most puzzling. Celebration crap appears to use a higher bit than Seasons, yet still runs the Seasons executable...this would seem impossible, since it would mean all the celebrations-stuff crap ALREADY EXISTED in Seasons....does this thing introduce any new objects?


For the two logs I posted... ObjectError_N001_t15924.txt is a pre-celebration chair.  The other log ObjectError_N001_t16049.txt is a new balloon chair that comes with celebrations.  By "new objects" i'm guessing you mean with new interactions etc introduced to the game...It looks like all the objects are just new meshes for existing things.  New chairs, tables, lights, etc.   There are 3 new birthday cakes though, and in the catalog description for them, after the name of the cake, in brackets it says (Age++). I'm not sure what that means.

Venusy:
Quote from: J. M. Pescado on 2007 April 04, 23:01:18

Quote from: Kralore on 2007 April 04, 20:11:26

I just installed Celebrations Stuff Pack.  Instead of running the celebrations exe and using it's cd, like I expected, it's telling me to run Seasons.  The celebrations stuff is all there in the game.  Is the game running with Seasons objects.package or celebrations objects.package? Should celebrations be installed before pets and seasons for proper 100% functionality?
Hmm, this is most puzzling. Celebration crap appears to use a higher bit than Seasons, yet still runs the Seasons executable...this would seem impossible, since it would mean all the celebrations-stuff crap ALREADY EXISTED in Seasons....does this thing introduce any new objects?

I think that Celebration Stuff somehow manages to activate a semi-frankenbuild (although how it patches into Seasons or Pets I'm not sure, all other Sims2 executables are stopped). I know for a fact that Seasons is reading from the Celebration directory (the music on the splash screen has changed to the Celebration music, but the rest of the UI hasn't changed) .

From a brief look over the directory structure, could it be something to do with the new StuffPack directory in TSData\Res? It would appear to be the only major difference between this and the other SPs, and there's a small file in there (SPObjects.package, attached to this post) which could act as a patch for the Seasons/Pets objects.package.

kuronue:
Quote from: Kralore on 2007 April 05, 00:09:14

Quote from: J. M. Pescado on 2007 April 04, 23:01:18

Quote from: Kralore on 2007 April 04, 20:11:26

I just installed Celebrations Stuff Pack.  Instead of running the celebrations exe and using it's cd, like I expected, it's telling me to run Seasons.  The celebrations stuff is all there in the game.  Is the game running with Seasons objects.package or celebrations objects.package? Should celebrations be installed before pets and seasons for proper 100% functionality?
Hmm, this is most puzzling. Celebration crap appears to use a higher bit than Seasons, yet still runs the Seasons executable...this would seem impossible, since it would mean all the celebrations-stuff crap ALREADY EXISTED in Seasons....does this thing introduce any new objects?


For the two logs I posted... ObjectError_N001_t15924.txt is a pre-celebration chair.  The other log ObjectError_N001_t16049.txt is a new balloon chair that comes with celebrations.  By "new objects" i'm guessing you mean with new interactions etc introduced to the game...It looks like all the objects are just new meshes for existing things.  New chairs, tables, lights, etc.   There are 3 new birthday cakes though, and in the catalog description for them, after the name of the cake, in brackets it says (Age++). I'm not sure what that means.


Age++ likely means "Makes your sim go up an age group", the standard birthday cake function  :P

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