The more I learn, the more I realize what a noob I am...
Lorelei:
I have a slightly avoidant reaction towards my game now. If I avoid playing it, I can pretend it will work beautifully the next time I want to wait 30 minutes for it to load up, and that if it doesn't crash, it will be incredibly fun.
witch:
a t i c i PATION
SaraMK:
I think Thyme was on the far end of the spectrum. Jade created a government, which complicated things tremendously. You can have an economy and interrelatedness without having a government or making things complicated enough that keeping records is required. I think that's why Thyme was so "scary;" most of the rules you saw were in fact related to the government, not the economy, it's just that the two were so closely tied. But economy ≠ government.
It's obviously a different way of playing. I'm just happy that the game allows all sorts of ways of playing and making things up that aren't even part of the game unless you make them a part of it yourself.
maxon:
Quote from: SimulatedDork on 2007 April 09, 14:11:43
Since the questions on this thread have been answered, I guess it's OK to go a little off-topic?
Does anybody here play the Jade-style way? With an intergrated economy?
Sort of, in that I have always played in a similar way. I picked up some good ideas from her though.
Sagana:
My hoods are kinda a combination of themed and Jade's (I have 2 like this, one kinda cyberpunky, very near modern and one late 1800s) - except I don't spend much time tracking anything. And, I more or less just do what I want. Even when I play challenges I just do what I want unless they're very very short. I live rules are made to be broken.
I do find I get stuck on something that's too complicated for me to want to work at it. Right now my modern-ish hood is stuck on Uni as I want it set up properly but the set up is way too much trouble. So I got distracted with something else <sigh self>
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